Player Matchup

He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold V
HunterOrThrow
Ishtar
Gold V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
KrakAtic
Sylvanus
Silver II
Level 103
God Stats
4W - 9L
1,539 SR
Queue Stats
104W - 118L
1,220 MMR
Solo
Pele
Pele
Gold III
PenesdeCavalo
Pele
Gold III
Level 93
God Stats
0W - 1L
1,345 SR
Queue Stats
43W - 45L
1,226 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
SERGIOMOSQUERA99
Ao Kuang
Silver I
Level 146
God Stats
39W - 27L
1,621 SR
Queue Stats
268W - 276L
1,222 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,501 SR
1,334 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,606 SR
1,303 MMR
Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
BlackTig3r13
Bakasura
Silver II
Level 113
God Stats
13W - 10L
1,508 SR
Queue Stats
46W - 57L
1,033 MMR
Party 1
Ullr
Ullr
Gold IV
LuisroaK
Ullr
Gold IV
Level 153
God Stats
2W - 1L
1,759 SR
Queue Stats
38W - 36L
1,436 MMR
Solo
Guan Yu
Guan Yu
Silver I
LuxCold
Guan Yu
Silver I
Level 69
God Stats
5W - 3L
1,742 SR
Queue Stats
259W - 251L
1,162 MMR
Solo
King Arthur
King Arthur
Gold V
mattcraft240
King Arthur
Gold V
Level 102
God Stats
3W - 1L
1,522 SR
Queue Stats
52W - 61L
1,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 4 / 0
10,045
457
9,309
16,347
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
0 / 1 / 0
6,391
291
2,485
3,465
764
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
KrakAtic
Sylvanus
10
0 / 8 / 1
7,440
338
5,030
22,224
17,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
0 / 4 / 8
11,155
507
17,130
22,553
8,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
8 / 4 / 1
11,865
539
22,379
29,108
23,255
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ThorThe MorriganThothArachne

VS

Bans
Ne ZhaChironHadesNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 2 / 8
13,232
601
20,015
18,713
9,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
BlackTig3r13
Bakasura
19
4 / 1 / 9
12,493
568
13,631
20,662
10,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
19
7 / 3 / 5
12,957
589
20,689
16,335
7,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
LuxCold
Guan Yu
15
1 / 3 / 9
10,644
484
6,742
25,216
26,950
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
mattcraft240
King Arthur
16
2 / 5 / 6
11,352
516
10,933
25,781
21,410
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
12
Kills
21
21
Deaths
14
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
4
0
1
W
Merlin
 
Merlin
7
2
8
5.5
W
Bakasura
BlackTig3r13
Bakasura
4
1
9
8.5
L
0
1
0
0
L
Sylvanus
KrakAtic
Sylvanus
0
8
1
0.06
W
Ullr
7
3
5
3.17
W
Guan Yu
LuxCold
Guan Yu
1
3
9
1.83
L
0
4
8
1
L
8
4
1
2.13
W
King Arthur
mattcraft240
King Arthur
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,333
Damage
72,010
93,697
Taken
106,707
56,030
Mitigated
75,103
24,861
Healing
35,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,309
178
0
1,274
16,347
5,613
0
4,896
10,782
69,447
0
W
Merlin
 
Merlin
20,015
1,745
814
7,469
18,713
9,588
2,609
8,181
10,532
136,658
0
W
Bakasura
BlackTig3r13
Bakasura
13,631
8,440
0
4,093
20,662
10,020
5,782
5,348
14,390
0
109,096
L
2,485
1,614
0
1,564
3,465
764
0
0
3,395
0
14,750
L
Sylvanus
KrakAtic
Sylvanus
5,030
1,903
215
2,729
22,224
17,434
0
5,876
16,138
23,307
12,457
W
Ullr
20,689
11,761
0
4,432
16,335
7,135
1,392
5,011
11,324
0
120,977
W
Guan Yu
LuxCold
Guan Yu
6,742
951
4,236
8,167
25,216
26,950
1,073
10,292
14,924
38
29,582
L
17,130
3,839
0
5,040
22,553
8,964
0
2,969
18,735
0
116,772
L
22,379
4,471
790
13,249
29,108
23,255
0
6,517
21,922
71,456
0
W
King Arthur
mattcraft240
King Arthur
10,933
1,652
0
6,615
25,781
21,410
174
11,640
12,364
205
66,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,896
Gold Earned
60,678
478
Minions Killed
628
0
Camps Cleared
0
1,425,035
Distance Traveled
2,159,407
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,045
457
124
6
0
294,159
6
W
Merlin
13,232
601
177
8
0
403,045
5
W
Bakasura
12,493
568
169
8
0
529,933
6
L
Ishtar
6,391
291
31
1
0
95,243
1
L
Sylvanus
7,440
338
55
3
0
243,482
4
W
Ullr
12,957
589
156
7
0
393,230
2
W
Guan Yu
10,644
484
32
1
0
420,014
7
L
Pele
11,155
507
161
7
0
429,987
5
L
Ao Kuang
11,865
539
107
5
0
362,164
3
W
King Arthur
11,352
516
94
4
0
413,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role