Player Matchup

Nu Wa
Nu Wa
Andreea136
Nu Wa
Level 116
God Stats
8W - 8L
1,494 SR
Queue Stats
108W - 100L
1,536 Elo+
Party 2
Ymir
Ymir
Connd
Ymir
Level 81
God Stats
4W - 1L
1,733 SR
Queue Stats
68W - 57L
1,551 Elo+
Party 2
Neith
Neith
MikeDerWolf
Neith
Level 29
God Stats
10W - 4L
1,683 SR
Queue Stats
18W - 15L
1,442 Elo+
Party 2
Team Averages
Level 75
1,636 SR
1,510 Elo+

VS

Team Averages
Level 24
1,189 SR
1,337 Elo+
Ra
Ra
Er3bos187
Ra
Level 5
God Stats
0W - 2L
1,273 SR
Queue Stats
1W - 10L
1,268 Elo+
Party 1
Sylvanus
Sylvanus
HeckinGudBoi
Sylvanus
Level 61
God Stats
0W - 4L
1,121 SR
Queue Stats
2W - 10L
1,475 Elo+
Party 1
Rama
Rama
JaydenEMK
Rama
Level 5
God Stats
0W - 5L
1,173 SR
Queue Stats
0W - 5L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
12 / 0 / 7
9,869
897
14,214
5,675
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Connd
Ymir
13
5 / 1 / 12
9,460
860
5,627
10,009
11,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 16
8,773
798
9,870
6,281
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,830
621
2,334
8,970
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
HeckinGudBoi
Sylvanus
10
1 / 6 / 0
7,295
663
3,974
14,381
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
10
2 / 8 / 1
7,415
674
2,952
11,766
4,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
3
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
12
0
7
15.5
W
Ymir
Connd
Ymir
5
1
12
11
L
0
6
3
0.25
L
Sylvanus
HeckinGudBoi
Sylvanus
1
6
0
0.17
L
Rama
2
8
1
0.31
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,711
Damage
9,260
21,965
Taken
35,117
17,236
Mitigated
16,929
5,748
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
14,214
4,101
0
3,204
5,675
2,496
1,195
2,202
3,473
43,775
0
W
Ymir
Connd
Ymir
5,627
597
0
1,773
10,009
11,393
252
2,634
7,375
19,899
0
L
2,334
344
530
136
8,970
3,318
0
4,495
4,177
15,276
0
L
Sylvanus
HeckinGudBoi
Sylvanus
3,974
945
1,637
2,569
14,381
9,232
0
8,367
5,600
13,128
0
L
Rama
2,952
2,420
0
518
11,766
4,379
0
5,985
5,499
0
17,373
W
9,870
4,141
0
771
6,281
3,347
650
1,754
4,527
0
30,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,102
Gold Earned
21,540
152
Minions Killed
85
10
Camps Cleared
0
569,483
Distance Traveled
436,701
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,869
897
66
6
6
183,339
0
W
Ymir
9,460
860
33
3
3
204,866
1
L
Ra
6,830
621
31
3
0
132,150
0
L
Sylvanus
7,295
663
21
2
0
153,516
3
L
Rama
7,415
674
33
3
0
151,035
0
W
Neith
8,773
798
53
5
1
181,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role