Player Matchup

Freya
Freya
 
Freya
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ALWAYS KILLZ
Artemis
Level 90
God Stats
70W - 50L
1,603 SR
Queue Stats
223W - 241L
1,409 Elo+
Solo
Cerberus
Cerberus
Hafidhassan
Cerberus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,284 Elo+
Solo
Baron Samedi
Baron Samedi
Kenevich
Baron Samedi
Level 83
God Stats
31W - 37L
1,441 SR
Queue Stats
426W - 466L
1,343 Elo+
Solo
Arachne
Arachne
TheClawBoisvert
Arachne
Level 64
God Stats
1W - 6L
1,295 SR
Queue Stats
73W - 88L
1,375 Elo+
Solo
Team Averages
Level 86
1,468 SR
1,382 Elo+

VS

Team Averages
Level 77
1,434 SR
1,335 Elo+
Nemesis
Nemesis
Dark_FangXX
Nemesis
Level 79
God Stats
1W - 0L
1,648 SR
Queue Stats
16W - 19L
1,372 Elo+
Solo
Atlas
Atlas
IlJaegerM20V
Atlas
Level 89
God Stats
9W - 12L
1,401 SR
Queue Stats
407W - 502L
1,337 Elo+
Party 1
Chaac
Chaac
Maldades666
Chaac
Level 35
God Stats
22W - 30L
1,412 SR
Queue Stats
69W - 117L
1,329 Elo+
Party 1
Anubis
Anubis
Plush-Froggy
Anubis
Level 82
God Stats
4W - 4L
1,380 SR
Queue Stats
72W - 63L
1,321 Elo+
Party 2
Izanami
Izanami
crazyhunt
Izanami
Level 100
God Stats
13W - 13L
1,329 SR
Queue Stats
102W - 111L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
0 / 2 / 1
8,333
556
5,442
11,598
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ALWAYS KILLZ
Artemis
10
0 / 3 / 0
5,892
393
3,238
7,704
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Hafidhassan
Cerberus
11
0 / 2 / 0
6,869
458
2,637
7,178
4,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Kenevich
Baron Samedi
13
3 / 4 / 2
7,940
529
8,156
10,673
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 1
7,924
528
3,928
11,457
7,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dark_FangXX
Nemesis
14
4 / 1 / 3
8,551
570
6,174
10,424
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 0 / 0
7,045
470
3,144
8,730
5,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 1
7,749
517
6,449
10,929
6,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
14
4 / 3 / 2
8,410
561
7,871
11,750
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
crazyhunt
Izanami
11
1 / 1 / 2
7,123
475
3,892
8,018
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
12
12
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
2
1
0.25
L
Artemis
ALWAYS KILLZ
Artemis
0
3
0
0
W
Nemesis
Dark_FangXX
Nemesis
4
1
3
5.5
L
Cerberus
Hafidhassan
Cerberus
0
2
0
0
W
2
0
0
2
L
Baron Samedi
Kenevich
Baron Samedi
3
4
2
1
W
1
1
1
1.5
W
Anubis
4
3
2
1.67
L
3
1
1
3.5
W
Izanami
crazyhunt
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,401
Damage
27,530
48,610
Taken
49,851
22,045
Mitigated
26,936
15,773
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,442
1,845
0
7,150
11,598
4,998
0
0
11,598
67,641
0
L
Artemis
ALWAYS KILLZ
Artemis
3,238
500
0
1,941
7,704
2,221
558
1,433
6,271
0
31,647
W
Nemesis
Dark_FangXX
Nemesis
6,174
2,176
0
2,713
10,424
5,367
934
1,066
9,358
0
67,152
L
Cerberus
Hafidhassan
Cerberus
2,637
317
0
1,489
7,178
4,061
0
1,644
5,534
32,451
0
W
3,144
1,332
324
1,988
8,730
5,970
287
1,521
7,209
27,867
0
L
Baron Samedi
Kenevich
Baron Samedi
8,156
1,369
53
1,768
10,673
3,606
0
5,995
4,678
60,017
0
W
6,449
439
0
4,429
10,929
6,158
632
5,041
5,888
0
45,086
W
Anubis
7,871
293
166
3,772
11,750
6,525
965
6,650
5,100
50,140
0
L
3,928
2,780
0
3,372
11,457
7,159
543
1,943
9,514
0
60,795
W
Izanami
crazyhunt
Izanami
3,892
2,233
0
1,514
8,018
2,916
2,792
1,957
6,061
0
55,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,958
Gold Earned
38,878
441
Minions Killed
421
0
Camps Cleared
0
1,357,044
Distance Traveled
1,413,802
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,333
556
118
8
0
255,399
6
L
Artemis
5,892
393
55
4
0
229,347
0
W
Nemesis
8,551
570
103
7
0
351,920
3
L
Cerberus
6,869
458
81
5
0
297,185
0
W
Atlas
7,045
470
44
3
0
286,506
3
L
Baron Samedi
7,940
529
91
6
0
251,010
8
W
Chaac
7,749
517
82
5
0
270,798
4
W
Anubis
8,410
561
88
6
0
240,897
3
L
Arachne
7,924
528
96
6
0
324,103
1
W
Izanami
7,123
475
104
7
0
263,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role