Player Matchup

Fenrir
Fenrir
DeathlordDan
Fenrir
Level 86
God Stats
2W - 3L
1,370 SR
Queue Stats
159W - 144L
1,522 Elo+
Party 2
Ares
Ares
HalfDecentName
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,299 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HolyHJob
Ah Muzen Cab
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 80L
1,576 Elo+
Party 2
Tyr
Tyr
srcalio420
Tyr
Level 62
God Stats
3W - 2L
1,529 SR
Queue Stats
216W - 265L
1,427 Elo+
Solo
Poseidon
Poseidon
tanker1127
Poseidon
Level 147
God Stats
1W - 1L
1,884 SR
Queue Stats
95W - 68L
1,670 Elo+
Party 2
Team Averages
Level 83
1,557 SR
1,499 Elo+

VS

Team Averages
Level 103
1,462 SR
1,493 Elo+
Maui
Maui
Blargalflargal
Maui
Level 49
God Stats
3W - 2L
1,556 SR
Queue Stats
32W - 43L
1,465 Elo+
Party 1
Skadi
Skadi
CaptainLexifer
Skadi
Level 141
God Stats
1W - 1L
1,658 SR
Queue Stats
47W - 48L
1,504 Elo+
Party 1
Hachiman
Hachiman
EighthProduct91
Hachiman
Level 89
God Stats
3W - 7L
1,195 SR
Queue Stats
23W - 34L
1,422 Elo+
Solo
Vulcan
Vulcan
KormitTheFrog
Vulcan
Level 90
God Stats
4W - 5L
1,349 SR
Queue Stats
490W - 520L
1,538 Elo+
Party 3
Horus
Horus
Krazylite
Horus
Level 145
God Stats
6W - 5L
1,551 SR
Queue Stats
513W - 533L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 5 / 12
12,242
765
14,768
27,036
34,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
0 / 2 / 16
11,484
718
5,693
17,584
19,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
HolyHJob
Ah Muzen Cab
20
9 / 0 / 11
13,069
817
30,241
9,471
6,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
0 / 4 / 8
10,202
638
10,225
22,249
27,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
tanker1127
Poseidon
20
14 / 3 / 9
13,791
862
42,408
14,485
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 11
10,223
639
6,890
29,046
35,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 9 / 3
11,165
698
18,220
23,229
10,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
19
3 / 3 / 5
10,912
682
8,763
15,537
7,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 4 / 5
11,610
726
20,728
15,619
8,357
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Krazylite
Horus
16
0 / 4 / 10
9,850
616
6,269
33,096
34,408
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
48
28
Kills
14
14
Deaths
28
56
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
8
11
0.69
L
6
9
3
0.83
W
Fenrir
5
5
12
2.2
L
Hachiman
3
3
5
1.83
W
0
2
16
4
W
Ah Muzen Cab
HolyHJob
Ah Muzen Cab
9
0
11
14.5
L
5
4
5
1.88
L
Horus
Krazylite
Horus
0
4
10
1.25
W
0
4
8
1
W
Poseidon
tanker1127
Poseidon
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,335
Damage
60,870
90,825
Taken
116,527
95,414
Mitigated
95,726
14,335
Healing
24,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,890
2,078
0
1,505
29,046
35,062
30
12,718
16,036
10,106
0
L
18,220
8,651
0
3,425
23,229
10,264
318
10,346
12,637
23
56,216
W
Fenrir
14,768
2,930
1,051
5,895
27,036
34,361
865
6,906
20,130
118
34,404
L
Hachiman
8,763
5,218
0
4,958
15,537
7,635
800
5,290
10,104
0
46,418
W
5,693
525
0
2,004
17,584
19,278
1,006
6,458
10,254
14,654
0
W
Ah Muzen Cab
HolyHJob
Ah Muzen Cab
30,241
10,586
0
2,509
9,471
6,357
4,932
2,355
7,116
0
94,027
L
20,728
5,829
0
0
15,619
8,357
250
8,095
7,431
51,387
0
L
Horus
Krazylite
Horus
6,269
2,307
6,895
8,067
33,096
34,408
0
11,770
21,105
203
13,709
W
10,225
1,218
0
2,251
22,249
27,372
679
7,501
14,748
0
18,889
W
Poseidon
tanker1127
Poseidon
42,408
5,470
0
625
14,485
8,046
950
4,624
9,861
107,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,788
Gold Earned
53,760
313
Minions Killed
261
0
Camps Cleared
0
1,725,841
Distance Traveled
1,410,540
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,223
639
9
1
0
269,113
0
L
Skadi
11,165
698
83
5
0
255,906
4
W
Fenrir
12,242
765
27
2
0
319,036
3
L
Hachiman
10,912
682
71
4
0
288,082
0
W
Ares
11,484
718
10
1
0
328,028
2
W
Ah Muzen Cab
13,069
817
130
8
0
368,129
0
L
Vulcan
11,610
726
84
5
0
273,740
0
L
Horus
9,850
616
14
1
0
323,699
0
W
Tyr
10,202
638
22
1
0
358,559
1
W
Poseidon
13,791
862
124
8
0
352,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role