Player Matchup

Bastet
Bastet
ANR kill opz
Bastet
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 70L
1,314 Elo+
Solo
Hel
Hel
AttilaKbr
Hel
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 172L
1,454 Elo+
Solo
Cerberus
Cerberus
C-Jah-
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,358 Elo+
Party 1
Poseidon
Poseidon
Genesis3000
Poseidon
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 56L
1,372 Elo+
Solo
Hun Batz
Hun Batz
StanleyVincent
Hun Batz
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,358 Elo+
Party 1
Team Averages
Level 23
1,500 SR
1,371 Elo+

VS

Team Averages
Level 72
1,475 SR
1,563 Elo+
Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Hankster91
Chaac
Level 149
God Stats
5W - 3L
1,677 SR
Queue Stats
326W - 343L
1,530 Elo+
Party 2
Izanami
Izanami
ImmaFyouUP
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 18L
1,752 Elo+
Party 3
Geb
Geb
KarmKrew5
Geb
Level 29
God Stats
2W - 2L
1,200 SR
Queue Stats
55W - 59L
1,413 Elo+
Solo
Raijin
Raijin
Loreezy
Raijin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
1 / 3 / 1
7,445
677
6,577
10,192
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 8 / 2
6,571
597
3,007
12,913
8,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
C-Jah-
Cerberus
13
1 / 7 / 1
7,058
642
7,992
21,084
16,881
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
Genesis3000
Poseidon
13
3 / 9 / 2
8,202
746
6,464
11,803
4,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
13
1 / 10 / 1
7,258
660
6,207
17,068
8,234
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 0 / 24
9,639
876
4,478
10,748
10,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
14
2 / 2 / 20
8,823
802
8,105
15,579
16,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Izanami
ImmaFyouUP
Izanami
18
28 / 3 / 8
11,926
1,084
39,161
14,273
8,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 26
9,375
852
5,460
13,926
12,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Loreezy
Raijin
16
4 / 2 / 23
9,348
850
11,302
10,275
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
138
6
Kills
37
37
Deaths
8
7
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
24
13
L
Bastet
1
3
1
0.5
L
0
8
2
0.13
L
Cerberus
C-Jah-
Cerberus
1
7
1
0.21
L
Poseidon
Genesis3000
Poseidon
3
9
2
0.44
W
Chaac
2
2
20
6
W
Izanami
ImmaFyouUP
Izanami
28
3
8
10.67
W
2
1
26
15
W
Raijin
Loreezy
Raijin
4
2
23
7.75
L
Hun Batz
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,247
Damage
68,506
73,060
Taken
64,801
45,999
Mitigated
53,955
13,214
Healing
34,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,478
1,874
10,387
4,070
10,748
10,398
1,379
3,736
6,920
11,004
0
L
Bastet
6,577
513
887
3,182
10,192
7,397
0
2,165
7,842
0
10,553
L
3,007
454
827
1,910
12,913
8,615
0
2,572
10,165
6,123
0
L
Cerberus
C-Jah-
Cerberus
7,992
615
0
4,319
21,084
16,881
0
9,456
11,175
13,705
0
L
Poseidon
Genesis3000
Poseidon
6,464
876
207
362
11,803
4,872
0
3,118
8,637
17,326
0
W
Chaac
8,105
1,535
813
5,632
15,579
16,751
857
2,090
13,357
0
12,688
W
Izanami
ImmaFyouUP
Izanami
39,161
26,895
1,868
3,797
14,273
8,437
2,512
4,394
9,779
0
65,335
W
5,460
984
2,238
2,918
13,926
12,878
600
2,891
10,858
10,800
0
W
Raijin
Loreezy
Raijin
11,302
1,660
1,527
1,488
10,275
5,491
1,460
4,352
5,391
22,390
0
L
Hun Batz
6,207
814
435
1,085
17,068
8,234
0
3,929
13,021
0
10,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
49,111
61
Minions Killed
122
0
Camps Cleared
0
814,665
Distance Traveled
1,007,210
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,639
876
14
1
0
196,157
0
L
Bastet
7,445
677
12
1
0
221,464
0
L
Hel
6,571
597
8
1
0
161,312
1
L
Cerberus
7,058
642
16
1
0
133,899
0
L
Poseidon
8,202
746
18
2
0
127,766
0
W
Chaac
8,823
802
11
1
0
179,507
3
W
Izanami
11,926
1,084
54
5
0
204,438
0
W
Geb
9,375
852
11
1
0
235,534
0
W
Raijin
9,348
850
32
3
0
191,574
0
L
Hun Batz
7,258
660
7
1
0
170,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role