Player Matchup

Loki
Loki
Gold II
Anne Franks2702
Loki
Gold II
Level 66
God Stats
1W - 0L
1,664 SR
Queue Stats
17W - 13L
1,681 MMR
Party 1
Nike
Nike
Gold II
Skad-i
Nike
Gold II
Level 63
God Stats
7W - 4L
1,681 SR
Queue Stats
31W - 19L
1,681 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
smokedbrisket99
Yu Huang
Gold IV
Level 124
God Stats
4W - 3L
1,613 SR
Queue Stats
31W - 20L
1,567 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 84
1,652 SR
1,643 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,625 SR
1,614 MMR
Tyr
Tyr
Gold IV
AKuzenboLover
Tyr
Gold IV
Level 129
God Stats
6W - 7L
1,768 SR
Queue Stats
33W - 33L
1,739 MMR
Solo
Set
Set
Gold I
MrHyd YhtomiT
Set
Gold I
Level 152
God Stats
35W - 103L
1,380 SR
Queue Stats
482W - 610L
1,556 MMR
Solo
Sol
Sol
Bronze V
im-0uija
Sol
Bronze V
Level 89
God Stats
0W - 1L
1,728 SR
Queue Stats
1W - 1L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
9,552
735
7,499
9,377
9,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
Skad-i
Nike
15
4 / 0 / 6
10,838
834
14,264
14,118
17,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
15
2 / 0 / 8
9,482
729
12,571
5,676
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesBaba YagaArtioBaron SamediCabrakan

VS

Bans
Ah Muzen CabVulcanAphroditeMorgan Le FayChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,861
605
6,182
16,369
14,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 3 / 1
8,433
649
4,039
15,249
9,825
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
8,211
632
10,163
9,770
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
4
1
6
7
L
0
3
1
0.17
W
Nike
Skad-i
Nike
4
0
6
7
L
0
3
1
0.17
W
Yu Huang
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,334
Damage
20,384
29,171
Taken
41,388
29,190
Mitigated
28,283
7,504
Healing
9,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,182
603
0
2,776
16,369
14,466
0
5,223
11,146
0
24,116
W
7,499
1,515
0
1,741
9,377
9,048
1,246
3,519
5,858
317
23,886
L
4,039
1,653
0
4,323
15,249
9,825
0
5,366
9,883
0
16,864
W
Nike
Skad-i
Nike
14,264
1,152
0
5,013
14,118
17,330
373
5,072
9,046
0
27,443
L
10,163
3,398
0
2,461
9,770
3,992
0
2,868
6,902
37,749
0
W
Yu Huang
12,571
1,275
0
750
5,676
2,812
953
1,918
3,758
45,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,872
Gold Earned
24,505
150
Minions Killed
130
3
Camps Cleared
9
787,661
Distance Traveled
748,868
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,861
605
38
3
3
266,981
2
W
Loki
9,552
735
31
2
2
256,029
4
L
Set
8,433
649
24
2
5
247,213
9
W
Nike
10,838
834
20
2
0
268,866
2
L
Sol
8,211
632
68
5
1
234,674
0
W
Yu Huang
9,482
729
99
8
1
262,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role