Player Matchup

Maui
Maui
FinnnaBeABreeze
Maui
Level 158
God Stats
6W - 10L
1,619 SR
Queue Stats
37W - 47L
1,435 Elo+
Party 1
Chaac
Chaac
Giisbeats
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Givmedatb3ckyy
Baron Samedi
Level 158
God Stats
14W - 12L
1,677 SR
Queue Stats
23W - 26L
1,635 Elo+
Party 1
Team Averages
Level 135
1,599 SR
1,523 Elo+

VS

Team Averages
Level 136
1,537 SR
1,510 Elo+
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KilnBansheStyle
Ymir
Level 109
God Stats
281W - 253L
1,589 SR
Queue Stats
394W - 423L
1,597 Elo+
Solo
Cerberus
Cerberus
LiamKoopa
Cerberus
Level 159
God Stats
7W - 21L
1,522 SR
Queue Stats
193W - 232L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,335
611
3,351
15,003
12,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Giisbeats
Chaac
11
1 / 6 / 1
7,387
616
3,052
10,652
7,978
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Givmedatb3ckyy
Baron Samedi
12
3 / 4 / 1
7,889
657
12,976
10,372
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
9 / 0 / 3
9,833
819
16,262
6,916
3,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 9
9,011
751
5,623
12,789
14,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
LiamKoopa
Cerberus
13
2 / 1 / 8
8,247
687
10,012
9,076
4,149
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
13
13
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
0
3
10.5
L
0
3
4
0.67
L
Chaac
Giisbeats
Chaac
1
6
1
0.25
L
Baron Samedi
Givmedatb3ckyy
Baron Samedi
3
4
1
0.88
W
2
3
9
2.17
W
Cerberus
LiamKoopa
Cerberus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,379
Damage
31,897
36,027
Taken
28,781
24,250
Mitigated
22,356
8,352
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,262
7,675
0
1,709
6,916
3,215
1,211
3,897
3,019
0
39,590
L
3,351
559
662
2,279
15,003
12,045
0
5,927
9,076
10,386
0
L
Chaac
Giisbeats
Chaac
3,052
856
0
323
10,652
7,978
0
5,036
5,616
0
6,697
L
Baron Samedi
Givmedatb3ckyy
Baron Samedi
12,976
1,345
2,507
2,581
10,372
4,227
0
4,847
5,525
38,401
0
W
5,623
1,194
0
1,680
12,789
14,992
0
7,717
5,072
16,519
0
W
Cerberus
LiamKoopa
Cerberus
10,012
753
0
3,649
9,076
4,149
358
4,983
4,093
29,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,611
Gold Earned
27,091
86
Minions Killed
149
1
Camps Cleared
8
581,523
Distance Traveled
606,638
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,833
819
60
5
3
188,726
2
L
Maui
7,335
611
15
1
0
212,873
1
L
Chaac
7,387
616
11
1
0
187,928
2
L
Baron Samedi
7,889
657
60
5
1
180,722
3
W
Ymir
9,011
751
14
1
1
195,031
4
W
Cerberus
8,247
687
75
6
4
222,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role