Player Matchup

Cabrakan
Cabrakan
Imamerican_fool
Cabrakan
Level 134
God Stats
1W - 2L
1,237 SR
Queue Stats
670W - 785L
1,452 Elo+
Party 2
Neith
Neith
JsGurl0811
Neith
Level 10
God Stats
1W - 1L
1,272 SR
Queue Stats
7W - 5L
1,512 Elo+
Party 2
Ao Kuang
Ao Kuang
NebuIaxx
Ao Kuang
Level 87
God Stats
1W - 1L
1,399 SR
Queue Stats
32W - 31L
1,455 Elo+
Solo
Team Averages
Level 77
1,303 SR
1,473 Elo+

VS

Team Averages
Level 99
1,482 SR
1,507 Elo+
Vulcan
Vulcan
DurableClive
Vulcan
Level 128
God Stats
0W - 2L
1,495 SR
Queue Stats
89W - 68L
1,453 Elo+
Party 1
Gilgamesh
Gilgamesh
StPUrWorstEnemy
Gilgamesh
Level 152
God Stats
78W - 105L
1,453 SR
Queue Stats
304W - 397L
1,410 Elo+
Solo
Lancelot
Lancelot
Vinman87
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
2 / 4 / 11
11,578
724
10,178
25,094
36,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
18
10 / 2 / 7
13,326
833
20,641
15,831
7,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
NebuIaxx
Ao Kuang
18
8 / 7 / 9
13,636
852
18,991
21,285
10,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
2 / 9 / 7
11,216
701
17,656
16,276
7,700
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
StPUrWorstEnemy
Gilgamesh
14
4 / 6 / 5
10,023
626
11,545
24,636
22,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Vinman87
Lancelot
15
7 / 5 / 4
11,193
700
19,760
23,787
23,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
20
Kills
13
13
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
9
7
0.61
W
Cabrakan
2
4
11
1.88
W
Neith
10
2
7
6.75
W
Ao Kuang
NebuIaxx
Ao Kuang
8
7
9
1.79
L
Gilgamesh
StPUrWorstEnemy
Gilgamesh
4
6
5
1.08
L
Lancelot
Vinman87
Lancelot
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,810
Damage
48,961
62,210
Taken
64,699
55,027
Mitigated
53,158
15,403
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
17,656
8,441
21
1,699
16,276
7,700
12
8,309
7,967
43,837
0
W
Cabrakan
10,178
1,998
0
2,863
25,094
36,440
332
7,000
17,215
22,485
0
W
Neith
20,641
9,702
0
3,431
15,831
7,834
1,478
5,974
9,691
0
77,899
W
Ao Kuang
NebuIaxx
Ao Kuang
18,991
5,655
1,624
7,485
21,285
10,753
1,068
5,439
15,518
49,162
0
L
Gilgamesh
StPUrWorstEnemy
Gilgamesh
11,545
3,069
0
2,922
24,636
22,214
120
10,181
14,455
344
35,341
L
Lancelot
Vinman87
Lancelot
19,760
5,790
0
4,388
23,787
23,244
0
11,293
12,494
135
40,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,540
Gold Earned
32,432
184
Minions Killed
157
5
Camps Cleared
8
767,930
Distance Traveled
811,573
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,216
701
72
5
1
262,725
0
W
Cabrakan
11,578
724
14
1
0
253,748
2
W
Neith
13,326
833
131
8
3
271,512
1
W
Ao Kuang
13,636
852
39
2
2
242,670
2
L
Gilgamesh
10,023
626
48
3
5
263,323
4
L
Lancelot
11,193
700
37
2
2
285,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role