Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
JakeSencho
Thor
Level 156
God Stats
3W - 2L
1,634 SR
Queue Stats
40W - 17L
1,793 Elo+
Party 1
Nu Wa
Nu Wa
Peгish
Nu Wa
Level 160
God Stats
1W - 1L
1,308 SR
Queue Stats
49W - 25L
1,709 Elo+
Party 1
Cthulhu
Cthulhu
SIluxx
Cthulhu
Level 129
God Stats
3W - 4L
1,404 SR
Queue Stats
94W - 73L
1,617 Elo+
Solo
Athena
Athena
zappydoodle
Athena
Level 149
God Stats
48W - 58L
1,545 SR
Queue Stats
724W - 717L
1,630 Elo+
Solo
Team Averages
Level 148
1,478 SR
1,650 Elo+

VS

Team Averages
Level 148
1,431 SR
1,580 Elo+
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ElPapiBlanco
Izanami
Level 160
God Stats
13W - 8L
1,687 SR
Queue Stats
745W - 733L
1,631 Elo+
Solo
Janus
Janus
IAmTheNightwing
Janus
Level 144
God Stats
0W - 1L
1,222 SR
Queue Stats
62W - 58L
1,593 Elo+
Party 2
Tyr
Tyr
OriginBlaze
Tyr
Level 148
God Stats
0W - 2L
1,267 SR
Queue Stats
156W - 157L
1,608 Elo+
Solo
Maui
Maui
Saltzpyre
Maui
Level 128
God Stats
12W - 10L
1,479 SR
Queue Stats
65W - 64L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 0 / 0
5,948
541
5,383
7,923
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
10 / 0 / 2
7,510
683
11,270
7,723
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Peгish
Nu Wa
12
3 / 0 / 3
6,875
625
8,552
6,034
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
SIluxx
Cthulhu
10
0 / 0 / 0
5,831
530
3,101
6,714
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
10
0 / 0 / 4
5,670
515
3,203
7,391
3,330
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 4 / 0
5,580
507
3,721
10,380
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ElPapiBlanco
Izanami
10
0 / 1 / 0
5,739
522
5,514
8,481
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 4 / 0
5,254
478
3,042
7,454
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
5,590
508
4,448
13,045
9,092
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
8
0 / 1 / 0
5,395
490
1,742
6,626
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
14
Kills
0
0
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
0
1
L
Nemesis
 
Nemesis
0
4
0
0
L
Izanami
ElPapiBlanco
Izanami
0
1
0
0
L
0
4
0
0
W
10
0
2
11
L
0
4
0
0
W
Nu Wa
Peгish
Nu Wa
3
0
3
4.5
W
Cthulhu
SIluxx
Cthulhu
0
0
0
0
L
Maui
0
1
0
0
W
Athena
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,509
Damage
18,467
35,785
Taken
45,986
16,219
Mitigated
21,051
12,867
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,383
4,213
0
5,233
7,923
2,275
1,011
490
7,433
0
53,816
L
Nemesis
 
Nemesis
3,721
1,624
0
1,879
10,380
3,567
0
2,664
7,559
0
47,458
L
Izanami
ElPapiBlanco
Izanami
5,514
4,413
0
4,530
8,481
2,469
0
1,390
7,001
0
50,166
L
3,042
406
0
1,357
7,454
2,293
0
733
6,671
35,383
0
W
11,270
2,275
0
696
7,723
3,692
0
2,291
5,432
0
43,532
L
4,448
766
0
5,597
13,045
9,092
0
6,156
6,371
0
36,707
W
Nu Wa
Peгish
Nu Wa
8,552
2,979
0
1,095
6,034
3,176
1,344
0
6,034
45,761
0
W
Cthulhu
SIluxx
Cthulhu
3,101
205
320
2,580
6,714
3,746
0
1,132
5,582
20,790
5,147
L
Maui
1,742
447
0
1,710
6,626
3,630
0
2,756
3,772
14,236
1,215
W
Athena
3,203
908
0
2,943
7,391
3,330
591
464
6,927
32,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
27,558
365
Minions Killed
330
0
Camps Cleared
0
1,093,547
Distance Traveled
1,136,887
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,948
541
99
9
0
200,578
2
L
Nemesis
5,580
507
92
8
0
243,824
5
L
Izanami
5,739
522
100
9
0
205,187
5
L
Janus
5,254
478
59
5
0
208,554
2
W
Thor
7,510
683
71
6
0
207,728
5
L
Tyr
5,590
508
53
5
0
250,162
4
W
Nu Wa
6,875
625
98
9
0
191,847
3
W
Cthulhu
5,831
530
35
3
0
239,149
3
L
Maui
5,395
490
26
2
0
229,160
3
W
Athena
5,670
515
62
6
0
254,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role