Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CutiePrincess
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Vamana
Vamana
NormalPark96939
Vamana
Level 27
God Stats
0W - 1L
1,696 SR
Queue Stats
8W - 9L
1,611 Elo+
Solo
Eset
Eset
ThonyXIIIRD
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,223 Elo+
Party 2
Izanami
Izanami
XxSosa2709xX
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,407 Elo+
Party 2
Team Averages
Level 20
1,539 SR
1,448 Elo+

VS

Team Averages
Level 129
1,570 SR
1,419 Elo+
Ah Puch
Ah Puch
CE PHATCHiCKsXD
Ah Puch
Level 94
God Stats
2W - 1L
1,467 SR
Queue Stats
56W - 45L
1,366 Elo+
Solo
Vulcan
Vulcan
ChemCorps96
Vulcan
Level 160
God Stats
13W - 6L
1,576 SR
Queue Stats
554W - 566L
1,490 Elo+
Solo
Xbalanque
Xbalanque
ICE KNIGHT ZER0
Xbalanque
Level 160
God Stats
1W - 0L
1,868 SR
Queue Stats
7W - 7L
1,477 Elo+
Party 1
Tyr
Tyr
PatrioticBard
Tyr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 46L
1,475 Elo+
Party 1
Hachiman
Hachiman
Rustwake
Hachiman
Level 88
God Stats
1W - 0L
1,439 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 5 / 4
7,978
798
6,719
11,993
10,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
CutiePrincess
Cerberus
13
3 / 7 / 4
8,295
830
3,919
18,308
17,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 5 / 5
8,754
875
7,205
19,356
17,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
4 / 7 / 5
8,370
837
3,389
12,650
5,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
XxSosa2709xX
Izanami
15
1 / 6 / 5
7,736
774
5,118
12,374
5,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 17
10,081
1,008
14,725
5,594
2,755
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
15
0 / 1 / 17
8,666
867
8,653
7,152
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ICE KNIGHT ZER0
Xbalanque
18
10 / 2 / 11
10,727
1,073
25,952
9,597
4,627
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
7 / 5 / 17
10,503
1,050
8,162
16,724
22,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Rustwake
Hachiman
14
6 / 5 / 12
9,157
916
9,840
9,798
4,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
104
14
Kills
30
30
Deaths
14
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
5
4
1.2
W
7
1
17
15.5
W
Vulcan
0
1
17
8.5
L
Cerberus
CutiePrincess
Cerberus
3
7
4
0.71
W
Xbalanque
ICE KNIGHT ZER0
Xbalanque
10
2
11
7.75
L
2
5
5
0.9
W
7
5
17
3.1
W
Hachiman
Rustwake
Hachiman
6
5
12
2.4
L
4
7
5
0.93
L
Izanami
XxSosa2709xX
Izanami
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,350
Damage
67,332
74,681
Taken
48,865
57,016
Mitigated
39,320
18,065
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,719
921
142
2,043
11,993
10,184
0
3,158
8,835
15,614
0
W
14,725
513
849
1,259
5,594
2,755
1,515
1,628
3,966
28,308
0
W
Vulcan
8,653
2,019
1,956
3,346
7,152
4,656
612
1,966
5,186
24,668
0
L
Cerberus
CutiePrincess
Cerberus
3,919
282
2,047
2,787
18,308
17,545
0
6,273
12,035
7,895
0
W
Xbalanque
ICE KNIGHT ZER0
Xbalanque
25,952
13,237
276
3,836
9,597
4,627
2,302
3,470
6,127
46
48,235
L
7,205
2,165
2,115
5,090
19,356
17,807
50
3,327
16,029
0
16,845
W
8,162
991
468
4,298
16,724
22,920
0
3,799
12,925
0
15,050
W
Hachiman
Rustwake
Hachiman
9,840
4,900
0
1,278
9,798
4,362
1,984
3,164
6,634
0
13,535
L
3,389
837
665
1,220
12,650
5,669
0
4,458
8,192
9,250
0
L
Izanami
XxSosa2709xX
Izanami
5,118
3,893
259
1,697
12,374
5,811
0
6,208
6,166
0
17,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,133
Gold Earned
49,134
102
Minions Killed
124
0
Camps Cleared
0
864,045
Distance Traveled
1,052,978
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,978
798
23
2
0
177,275
0
W
Ah Puch
10,081
1,008
25
3
0
211,686
0
W
Vulcan
8,666
867
36
4
0
267,023
6
L
Cerberus
8,295
830
9
1
0
170,500
0
W
Xbalanque
10,727
1,073
45
5
0
193,183
1
L
Vamana
8,754
875
16
2
0
185,228
0
W
Tyr
10,503
1,050
8
1
0
212,866
1
W
Hachiman
9,157
916
10
1
0
168,220
0
L
Eset
8,370
837
10
1
0
155,641
1
L
Izanami
7,736
774
44
4
0
175,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role