Player Matchup

Horus
Horus
APK16
Horus
Level 105
God Stats
1W - 1L
1,282 SR
Queue Stats
26W - 23L
1,526 Elo+
Party 1
Yu Huang
Yu Huang
HateLouis
Yu Huang
Level 160
God Stats
1W - 0L
1,599 SR
Queue Stats
36W - 24L
1,615 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Narco dog 90
Tsukuyomi
Level 157
God Stats
9W - 3L
1,680 SR
Queue Stats
877W - 557L
1,646 Elo+
Party 1
Bastet
Bastet
NoTimeNeff
Bastet
Level 126
God Stats
5W - 0L
1,787 SR
Queue Stats
382W - 246L
1,622 Elo+
Party 1
Ares
Ares
TexasTrilliz
Ares
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 55L
1,490 Elo+
Party 1
Team Averages
Level 132
1,570 SR
1,580 Elo+

VS

Team Averages
Level 140
1,486 SR
1,513 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CalI_MeDaddyy
Sol
Level 147
God Stats
5W - 4L
1,600 SR
Queue Stats
310W - 316L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
CordialHippo
Jing Wei
Level 141
God Stats
0W - 1L
1,301 SR
Queue Stats
20W - 29L
1,438 Elo+
Solo
Fenrir
Fenrir
Imperious212
Fenrir
Level 155
God Stats
1W - 4L
1,398 SR
Queue Stats
207W - 186L
1,532 Elo+
Party 3
Scylla
Scylla
TheUnexisted
Scylla
Level 160
God Stats
3W - 4L
1,631 SR
Queue Stats
229W - 229L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
APK16
Horus
18
3 / 3 / 19
12,149
715
4,041
18,832
26,193
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yu Huang
HateLouis
Yu Huang
20
9 / 4 / 16
13,206
777
29,040
15,479
8,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Narco dog 90
Tsukuyomi
20
8 / 4 / 17
12,852
756
30,018
15,781
8,411
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
NoTimeNeff
Bastet
20
7 / 2 / 19
12,362
727
22,834
18,610
9,361
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

18
5 / 5 / 16
11,436
673
8,816
21,109
28,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
6 / 8 / 9
10,542
620
9,106
28,330
35,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
3 / 5 / 9
10,005
589
15,298
18,196
5,797
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
CordialHippo
Jing Wei
19
6 / 6 / 10
11,193
658
15,728
20,649
7,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
15
2 / 8 / 6
9,989
588
6,173
20,913
21,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
18
1 / 5 / 9
11,071
651
16,646
14,011
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
61
32
Kills
18
18
Deaths
32
87
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
6
8
9
1.31
W
Horus
APK16
Horus
3
3
19
4.17
L
3
5
9
1.5
L
Jing Wei
CordialHippo
Jing Wei
6
6
10
1.83
W
Yu Huang
HateLouis
Yu Huang
9
4
16
4.25
L
Fenrir
2
8
6
0.63
W
Tsukuyomi
Narco dog 90
Tsukuyomi
8
4
17
4.13
W
Bastet
NoTimeNeff
Bastet
7
2
19
8.25
W
5
5
16
2.6
L
Scylla
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,749
Damage
62,951
89,811
Taken
102,099
81,203
Mitigated
74,741
39,063
Healing
34,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
9,106
676
7,646
8,431
28,330
35,441
0
7,773
20,557
0
11,946
W
Horus
APK16
Horus
4,041
1,724
7,426
7,261
18,832
26,193
203
7,275
11,320
0
9,854
L
15,298
2,370
488
5,668
18,196
5,797
0
9,838
8,358
30,725
0
L
Jing Wei
CordialHippo
Jing Wei
15,728
9,782
698
4,330
20,649
7,753
228
5,810
14,839
0
31,129
W
Yu Huang
HateLouis
Yu Huang
29,040
1,669
1,372
2,220
15,479
8,695
1,702
3,961
11,284
49,848
0
L
Fenrir
6,173
867
1,944
3,098
20,913
21,626
0
7,201
12,673
0
10,991
W
Tsukuyomi
Narco dog 90
Tsukuyomi
30,018
7,507
331
3,715
15,781
8,411
223
5,810
9,645
0
62,060
W
Bastet
NoTimeNeff
Bastet
22,834
6,066
4,746
7,671
18,610
9,361
2,131
7,481
10,843
0
38,139
W
8,816
424
1,147
3,174
21,109
28,543
36
7,417
13,582
12,213
0
L
Scylla
16,646
367
662
1,976
14,011
4,124
0
7,234
6,777
45,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,005
Gold Earned
52,800
155
Minions Killed
160
0
Camps Cleared
0
1,666,938
Distance Traveled
1,419,905
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,542
620
4
0
0
292,735
0
W
Horus
12,149
715
7
0
0
335,790
3
L
Sol
10,005
589
34
2
0
298,591
0
L
Jing Wei
11,193
658
40
2
0
279,235
0
W
Yu Huang
13,206
777
51
3
0
307,578
0
L
Fenrir
9,989
588
11
1
0
258,680
5
W
Tsukuyomi
12,852
756
63
4
0
342,823
0
W
Bastet
12,362
727
28
2
0
397,928
1
W
Ares
11,436
673
6
0
0
282,819
0
L
Scylla
11,071
651
71
4
0
290,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role