Player Matchup

Izanami
Izanami
Backner7
Izanami
Level 107
God Stats
45W - 33L
1,538 SR
Queue Stats
124W - 127L
1,354 Elo+
Solo
Sun Wukong
Sun Wukong
DigiTaL-XaN
Sun Wukong
Level 99
God Stats
2W - 1L
1,485 SR
Queue Stats
114W - 110L
1,495 Elo+
Solo
Thor
Thor
Kush n Success
Thor
Level 160
God Stats
4W - 6L
1,462 SR
Queue Stats
176W - 178L
1,501 Elo+
Party 1
Sylvanus
Sylvanus
SupportSaveGame
Sylvanus
Level 158
God Stats
25W - 13L
1,682 SR
Queue Stats
193W - 163L
1,551 Elo+
Party 1
Eset
Eset
pwuseidon
Eset
Level 127
God Stats
2W - 1L
1,376 SR
Queue Stats
133W - 120L
1,519 Elo+
Party 1
Team Averages
Level 130
1,509 SR
1,484 Elo+

VS

Team Averages
Level 106
1,464 SR
1,498 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DOPELGANGER_SAKE
Ravana
Level 92
God Stats
5W - 6L
1,599 SR
Queue Stats
276W - 266L
1,446 Elo+
Solo
Maui
Maui
Javier_M_D
Maui
Level 120
God Stats
0W - 3L
1,231 SR
Queue Stats
733W - 679L
1,529 Elo+
Solo
Ne Zha
Ne Zha
Larry085940
Ne Zha
Level 84
God Stats
1W - 3L
1,475 SR
Queue Stats
53W - 57L
1,516 Elo+
Solo
Anubis
Anubis
Mc_Militar
Anubis
Level 125
God Stats
626W - 585L
1,517 SR
Queue Stats
628W - 596L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Backner7
Izanami
13
0 / 0 / 1
7,350
565
1,618
6,354
2,240
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DigiTaL-XaN
Sun Wukong
14
7 / 0 / 4
8,671
667
10,442
11,454
7,124
Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
11 / 0 / 2
8,459
651
9,592
10,005
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
12
0 / 2 / 7
7,061
543
6,392
8,593
4,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
10
1 / 1 / 3
6,689
515
2,546
6,913
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 1
6,490
499
2,600
5,065
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 8 / 0
5,908
454
6,685
13,106
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 0
5,909
455
2,955
8,496
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
10
1 / 5 / 1
5,991
461
5,196
13,132
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Mc_Militar
Anubis
9
1 / 4 / 1
5,822
448
3,928
7,598
3,230
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
19
Kills
3
3
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
1
0.5
W
Izanami
Backner7
Izanami
0
0
1
0.5
L
0
8
0
0
W
Sun Wukong
DigiTaL-XaN
Sun Wukong
7
0
4
9
L
1
1
0
1
W
11
0
2
12
L
Ne Zha
1
5
1
0.3
L
Anubis
Mc_Militar
Anubis
1
4
1
0.38
W
Sylvanus
0
2
7
1.75
W
Eset
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,590
Damage
21,364
43,319
Taken
47,397
21,999
Mitigated
20,592
17,095
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,600
1,323
0
3,115
5,065
1,277
0
1,022
4,043
0
53,058
W
Izanami
Backner7
Izanami
1,618
1,415
0
2,559
6,354
2,240
1,182
698
5,656
0
66,261
L
6,685
2,733
0
3,649
13,106
4,943
0
106
13,000
0
39,349
W
Sun Wukong
DigiTaL-XaN
Sun Wukong
10,442
4,015
0
5,062
11,454
7,124
103
0
11,454
0
58,294
L
2,955
553
129
3,523
8,496
6,481
0
3,046
5,450
18,156
815
W
9,592
3,104
0
714
10,005
3,969
172
1,417
8,588
0
58,423
L
Ne Zha
5,196
1,334
0
2,648
13,132
4,661
0
1,475
11,657
0
43,997
L
Anubis
Mc_Militar
Anubis
3,928
40
0
2,902
7,598
3,230
0
2,510
5,088
35,712
0
W
Sylvanus
6,392
1,834
2,953
3,214
8,593
4,419
196
3,574
5,019
41,071
10,211
W
Eset
2,546
649
504
2,089
6,913
4,247
250
1,108
5,805
17,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,230
Gold Earned
30,120
459
Minions Killed
333
0
Camps Cleared
0
1,196,855
Distance Traveled
1,149,969
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,490
499
89
7
0
244,282
2
W
Izanami
7,350
565
133
10
0
220,105
3
L
Ravana
5,908
454
66
5
0
213,145
0
W
Sun Wukong
8,671
667
109
8
0
244,176
3
L
Maui
5,909
455
32
2
0
234,708
3
W
Thor
8,459
651
94
7
0
279,848
7
L
Ne Zha
5,991
461
77
6
0
244,449
2
L
Anubis
5,822
448
69
5
0
213,385
5
W
Sylvanus
7,061
543
99
8
0
223,177
4
W
Eset
6,689
515
24
2
0
229,549
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role