Player Matchup

Mulan
Mulan
DeathsEnd94
Mulan
Level 119
God Stats
0W - 1L
1,491 SR
Queue Stats
29W - 37L
1,372 Elo+
Party 2
Mercury
Mercury
GodFall32
Mercury
Level 152
God Stats
4W - 5L
1,493 SR
Queue Stats
222W - 236L
1,514 Elo+
Solo
Olorun
Olorun
SoilworkerLivid
Olorun
Level 129
God Stats
1W - 2L
1,511 SR
Queue Stats
28W - 40L
1,358 Elo+
Party 2
Sylvanus
Sylvanus
biggiemx
Sylvanus
Level 48
God Stats
17W - 18L
1,504 SR
Queue Stats
17W - 27L
1,339 Elo+
Party 2
Skadi
Skadi
thaxzx
Skadi
Level 48
God Stats
0W - 2L
1,413 SR
Queue Stats
79W - 90L
1,478 Elo+
Solo
Team Averages
Level 99
1,482 SR
1,412 Elo+

VS

Team Averages
Level 92
1,613 SR
1,480 Elo+
Ah Puch
Ah Puch
FreeBarboosh
Ah Puch
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 66L
1,555 Elo+
Party 1
Artemis
Artemis
GameBad11299
Artemis
Level 82
God Stats
2W - 0L
1,655 SR
Queue Stats
54W - 58L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
Hipthiftybull
Cthulhu
Level 109
God Stats
34W - 42L
1,519 SR
Queue Stats
178W - 187L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
TariusKing1
Zhong Kui
Level 114
God Stats
3W - 0L
1,819 SR
Queue Stats
174W - 171L
1,468 Elo+
Party 1
Ravana
Ravana
zekemonster98
Ravana
Level 126
God Stats
7W - 4L
1,571 SR
Queue Stats
651W - 657L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,979
498
2,352
7,167
3,159
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
GodFall32
Mercury
10
1 / 1 / 1
5,796
580
3,307
8,882
3,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 1
5,608
561
2,559
7,517
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
biggiemx
Sylvanus
9
0 / 2 / 0
5,476
548
3,351
7,634
3,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
thaxzx
Skadi
1
0 / 0 / 0
1,935
194
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FreeBarboosh
Ah Puch
11
1 / 0 / 2
6,931
693
4,784
5,185
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
GameBad11299
Artemis
10
2 / 0 / 1
5,899
590
4,080
4,756
1,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
8
0 / 0 / 2
5,459
546
1,447
2,602
1,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
TariusKing1
Zhong Kui
11
3 / 1 / 0
6,391
639
5,093
6,236
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 4
5,770
577
2,473
6,252
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ah Puch
FreeBarboosh
Ah Puch
1
0
2
2
W
Artemis
GameBad11299
Artemis
2
0
1
2.5
L
Mercury
GodFall32
Mercury
1
1
1
1.5
W
Cthulhu
0
0
2
1
L
1
2
1
0.75
W
Zhong Kui
TariusKing1
Zhong Kui
3
1
0
3
L
Sylvanus
biggiemx
Sylvanus
0
2
0
0
L
Skadi
thaxzx
Skadi
0
0
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,569
Damage
17,877
31,200
Taken
25,031
13,356
Mitigated
12,167
7,177
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,352
558
0
947
7,167
3,159
0
3,412
3,499
0
26,509
W
Ah Puch
FreeBarboosh
Ah Puch
4,784
343
0
3,313
5,185
1,872
600
0
5,185
42,792
0
W
Artemis
GameBad11299
Artemis
4,080
2,298
0
1,285
4,756
1,586
0
2,612
2,144
0
35,075
L
Mercury
GodFall32
Mercury
3,307
1,235
0
932
8,882
3,371
0
2,551
6,263
0
44,839
W
Cthulhu
1,447
192
0
955
2,602
1,416
180
495
2,107
11,145
1,812
L
2,559
1,214
204
2,520
7,517
3,504
0
3,692
3,805
31,883
3,806
W
Zhong Kui
TariusKing1
Zhong Kui
5,093
1,104
0
2,610
6,236
4,745
0
1,318
4,918
41,902
7,534
L
Sylvanus
biggiemx
Sylvanus
3,351
1,338
170
2,404
7,634
3,322
0
819
6,815
32,119
0
L
Skadi
thaxzx
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
2,473
942
0
1,556
6,252
2,548
0
1,072
5,180
0
27,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,794
Gold Earned
30,450
278
Minions Killed
342
0
Camps Cleared
0
725,101
Distance Traveled
995,916
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,979
498
68
7
0
180,041
0
W
Ah Puch
6,931
693
102
10
0
186,942
0
W
Artemis
5,899
590
69
7
0
197,732
0
L
Mercury
5,796
580
79
8
0
228,711
2
W
Cthulhu
5,459
546
22
2
0
207,764
2
L
Olorun
5,608
561
69
7
0
156,939
3
W
Zhong Kui
6,391
639
98
10
0
179,751
0
L
Sylvanus
5,476
548
62
6
0
159,410
2
L
Skadi
1,935
194
0
0
0
0
0
W
Ravana
5,770
577
51
5
0
223,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role