Player Matchup

Cthulhu
Cthulhu
Platinum IV
Eddie Diff
Cthulhu
Platinum IV
Level 156
God Stats
4W - 6L
1,483 SR
Queue Stats
107W - 97L
1,818 MMR
Party 2
Danzaburou
Danzaburou
Platinum IV
GOAT Chapoo
Danzaburou
Platinum IV
Level 135
God Stats
10W - 13L
1,486 SR
Queue Stats
75W - 86L
1,629 MMR
Party 2
Thanatos
Thanatos
Gold IV
Yo bur
Thanatos
Gold IV
Level 153
God Stats
1W - 2L
1,627 SR
Queue Stats
24W - 19L
1,604 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,532 SR
1,684 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 160
1,634 SR
1,648 MMR
Mulan
Mulan
Gold IV
Black_Sunday
Mulan
Gold IV
Level 160
God Stats
2W - 0L
1,774 SR
Queue Stats
6W - 0L
1,672 MMR
Party 1
Chang'e
Chang'e
Silver I
IGxxMitchkill
Chang'e
Silver I
Level 160
God Stats
1W - 0L
1,689 SR
Queue Stats
5W - 0L
1,600 MMR
Party 1
Apollo
Apollo
Gold V
creed22
Apollo
Gold V
Level 160
God Stats
1W - 0L
1,440 SR
Queue Stats
9W - 0L
1,672 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eddie Diff
Cthulhu
15
2 / 4 / 4
10,546
703
15,594
20,616
24,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
GOAT Chapoo
Danzaburou
12
1 / 5 / 4
8,959
597
7,855
13,723
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
Yo bur
Thanatos
15
4 / 5 / 3
9,874
658
13,817
21,007
16,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AchillesZeusFenrirAh PuchAtlas

VS

Bans
BacchusBaron SamediThothNoxPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 7
11,275
752
15,865
14,626
15,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
17
3 / 4 / 8
10,915
728
17,906
17,962
7,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
creed22
Apollo
16
5 / 3 / 9
11,255
750
12,991
13,739
6,278
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
14
14
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
L
Cthulhu
Eddie Diff
Cthulhu
2
4
4
1
L
Danzaburou
GOAT Chapoo
Danzaburou
1
5
4
0.6
W
Chang'e
3
4
8
1.75
L
Thanatos
Yo bur
Thanatos
4
5
3
1.1
W
Apollo
creed22
Apollo
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,266
Damage
46,762
55,346
Taken
46,327
47,184
Mitigated
29,465
23,195
Healing
20,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,865
2,594
0
4,212
14,626
15,975
153
3,740
10,886
0
28,690
L
Cthulhu
Eddie Diff
Cthulhu
15,594
894
726
4,779
20,616
24,432
0
6,280
13,580
38,308
0
L
Danzaburou
GOAT Chapoo
Danzaburou
7,855
2,831
0
2,641
13,723
5,887
0
5,746
7,670
0
34,472
W
Chang'e
17,906
499
3,671
8,395
17,962
7,212
608
6,218
11,744
48,435
0
L
Thanatos
Yo bur
Thanatos
13,817
2,565
0
15,049
21,007
16,865
0
6,638
13,943
315
31,039
W
Apollo
creed22
Apollo
12,991
7,969
0
4,715
13,739
6,278
1,765
6,138
7,601
0
44,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
33,445
144
Minions Killed
188
6
Camps Cleared
8
830,365
Distance Traveled
845,231
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,275
752
36
2
2
303,480
2
L
Cthulhu
10,546
703
56
4
2
301,753
1
L
Danzaburou
8,959
597
55
4
1
242,121
3
W
Chang'e
10,915
728
74
5
3
282,653
1
L
Thanatos
9,874
658
33
2
3
286,491
2
W
Apollo
11,255
750
78
5
3
259,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role