Player Matchup

Ra
Ra
Diamond I
Brayhan115
Ra
Diamond I
Level 159
God Stats
8W - 7L
1,679 SR
Queue Stats
138W - 111L
2,468 MMR
Solo
Cupid
Cupid
Masters
Samuuell4227
Cupid
Masters
Level 159
God Stats
5W - 9L
1,594 SR
Queue Stats
394W - 372L
2,217 MMR
Solo
Thor
Thor
Masters
Sgt Bravoo
Thor
Masters
Level 157
God Stats
12W - 7L
1,676 SR
Queue Stats
892W - 901L
2,544 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Testsubject1993
Guan Yu
Diamond IV
Level 157
God Stats
2W - 2L
1,651 SR
Queue Stats
211W - 201L
2,156 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
l Shut em Down
Kumbhakarna
Masters
Level 160
God Stats
3W - 9L
1,379 SR
Queue Stats
619W - 633L
2,333 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,596 SR
2,344 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,696 SR
2,345 MMR
King Arthur
King Arthur
Diamond III
DenseCrayfhis
King Arthur
Diamond III
Level 154
God Stats
11W - 9L
1,634 SR
Queue Stats
183W - 171L
2,249 MMR
Solo
Chang'e
Chang'e
Diamond III
Silver_Entity
Chang'e
Diamond III
Level 157
God Stats
4W - 2L
1,760 SR
Queue Stats
101W - 89L
2,240 MMR
Party 1
Da Ji
Da Ji
Masters
Susgod5998
Da Ji
Masters
Level 130
God Stats
15W - 9L
1,658 SR
Queue Stats
380W - 343L
2,859 MMR
Solo
Atlas
Atlas
Platinum I
TensaZenMiamitsu
Atlas
Platinum I
Level 155
God Stats
5W - 9L
1,674 SR
Queue Stats
130W - 111L
2,008 MMR
Party 1
Izanami
Izanami
Masters
V0IVI0V
Izanami
Masters
Level 148
God Stats
12W - 3L
1,756 SR
Queue Stats
626W - 613L
2,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 2
11,227
468
18,757
21,629
8,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 5 / 3
12,812
534
15,276
20,499
8,387
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 8 / 4
11,361
473
9,865
20,403
8,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 6 / 1
11,277
470
15,461
27,420
41,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
l Shut em Down
Kumbhakarna
16
1 / 6 / 6
10,562
440
7,749
27,259
36,842
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
KaliHadesSusano

VS

Bans
LokiArtioBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DenseCrayfhis
King Arthur
20
2 / 2 / 12
13,754
573
14,860
28,148
28,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
20
8 / 2 / 7
13,947
581
19,523
16,211
8,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
20
16 / 4 / 11
15,403
642
30,100
24,153
12,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 2 / 17
12,893
537
9,866
25,708
33,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
V0IVI0V
Izanami
20
5 / 1 / 10
15,182
633
18,665
19,786
8,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
11
Kills
33
34
Deaths
11
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
W
King Arthur
DenseCrayfhis
King Arthur
2
2
12
4
L
3
5
3
0.9
L
2
8
4
0.5
W
Chang'e
8
2
7
5.75
W
Da Ji
16
4
11
5.38
W
2
2
17
5.25
L
2
6
1
0.42
W
Izanami
V0IVI0V
Izanami
5
1
10
10
L
Kumbhakarna
l Shut em Down
Kumbhakarna
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,108
Damage
93,014
117,210
Taken
114,006
103,807
Mitigated
92,273
27,134
Healing
46,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,757
1,770
2,508
5,811
21,629
8,933
0
9,501
12,128
110,271
0
W
King Arthur
DenseCrayfhis
King Arthur
14,860
1,798
0
12,077
28,148
28,274
253
4,569
22,244
4,490
97,669
L
15,276
9,056
629
5,932
20,499
8,387
1,680
2,829
17,670
0
126,337
L
9,865
2,394
0
360
20,403
8,269
0
2,407
17,996
0
90,178
W
Chang'e
19,523
1,173
7,392
8,065
16,211
8,392
2,874
7,818
8,135
99,734
0
W
Da Ji
30,100
10,290
0
1,908
24,153
12,918
4,266
3,996
19,618
0
125,552
W
9,866
3,617
0
4,986
25,708
33,808
1,414
7,214
17,946
25,307
1,798
L
15,461
1,869
963
7,413
27,420
41,376
0
5,057
22,363
0
87,223
W
Izanami
V0IVI0V
Izanami
18,665
12,032
0
12,285
19,786
8,881
8,609
4,064
15,558
0
175,041
L
Kumbhakarna
l Shut em Down
Kumbhakarna
7,749
466
0
3,518
27,259
36,842
0
10,342
16,917
34,774
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,239
Gold Earned
71,179
705
Minions Killed
707
0
Camps Cleared
0
2,135,372
Distance Traveled
2,370,665
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,227
468
185
8
0
424,063
2
W
King Arthur
13,754
573
162
7
0
483,515
5
L
Cupid
12,812
534
197
8
0
424,268
4
L
Thor
11,361
473
124
5
0
392,618
4
W
Chang'e
13,947
581
156
7
0
458,739
3
W
Da Ji
15,403
642
120
5
0
499,537
2
W
Atlas
12,893
537
22
1
0
473,928
2
L
Guan Yu
11,277
470
161
7
0
454,928
7
W
Izanami
15,182
633
247
10
0
454,946
10
L
Kumbhakarna
10,562
440
38
2
0
439,495
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role