Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
TenOzMouse0822
Maui
Level 144
God Stats
3W - 3L
1,678 SR
Queue Stats
357W - 462L
1,451 Elo+
Party 1
Bellona
Bellona
Thessily
Bellona
Level 127
God Stats
50W - 72L
1,458 SR
Queue Stats
253W - 326L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
doodprinnydood
Jing Wei
Level 107
God Stats
2W - 6L
1,314 SR
Queue Stats
83W - 107L
1,343 Elo+
Solo
Team Averages
Level 121
1,490 SR
1,452 Elo+

VS

Team Averages
Level 89
1,461 SR
1,422 Elo+
Mulan
Mulan
 
Mulan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Vampirical
Thanatos
Level 47
God Stats
1W - 0L
1,295 SR
Queue Stats
2W - 5L
1,165 Elo+
Solo
Baron Samedi
Baron Samedi
xwaterdragonx11
Baron Samedi
Level 108
God Stats
54W - 48L
1,511 SR
Queue Stats
649W - 673L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 0
6,034
503
4,699
7,199
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
9
1 / 2 / 0
5,672
473
3,096
9,876
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 2
5,016
418
3,140
7,962
6,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
Thessily
Bellona
12
0 / 2 / 0
7,078
590
7,149
12,107
10,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
7
1 / 4 / 0
5,174
431
3,307
7,266
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 0 / 0
6,824
569
7,675
10,548
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
 
Cernunnos
12
4 / 2 / 1
6,808
567
7,631
8,385
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Xing Tian
 
Xing Tian
10
4 / 0 / 2
6,110
509
4,095
9,983
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Vampirical
Thanatos
8
1 / 1 / 1
5,516
460
711
8,181
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
xwaterdragonx11
Baron Samedi
11
0 / 0 / 3
6,618
552
6,448
4,353
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Hun Batz
 
Hun Batz
1
2
0
0.5
W
Mulan
 
Mulan
1
0
0
1
W
Cernunnos
 
Cernunnos
4
2
1
2.25
W
Xing Tian
 
Xing Tian
4
0
2
5
L
0
1
2
1
L
Bellona
Thessily
Bellona
0
2
0
0
W
Thanatos
Vampirical
Thanatos
1
1
1
1.5
L
Jing Wei
1
4
0
0.25
W
Baron Samedi
xwaterdragonx11
Baron Samedi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,391
Damage
26,560
44,410
Taken
41,450
24,939
Mitigated
20,509
14,974
Healing
22,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,699
1,112
0
3,498
7,199
2,666
0
3,566
3,351
38,941
4,990
L
Hun Batz
 
Hun Batz
3,096
898
0
3,828
9,876
3,299
0
858
8,980
0
35,298
W
Mulan
 
Mulan
7,675
2,138
0
7,600
10,548
7,361
0
0
10,548
0
50,598
W
Cernunnos
 
Cernunnos
7,631
3,173
0
5,099
8,385
2,999
0
1,105
7,280
0
52,418
W
Xing Tian
 
Xing Tian
4,095
496
0
2,533
9,983
4,660
0
3,265
6,718
14,543
1,971
L
3,140
999
0
1,591
7,962
6,376
0
3,206
4,596
19,779
0
L
Bellona
Thessily
Bellona
7,149
3,966
0
4,902
12,107
10,564
0
393
10,924
0
62,940
W
Thanatos
Vampirical
Thanatos
711
205
0
5,093
8,181
3,381
196
1,353
6,828
0
24,897
L
Jing Wei
3,307
2,848
0
1,155
7,266
2,034
0
1,582
5,618
0
23,378
W
Baron Samedi
xwaterdragonx11
Baron Samedi
6,448
388
500
1,860
4,353
2,108
308
1,943
2,410
45,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
31,876
362
Minions Killed
335
0
Camps Cleared
0
1,164,499
Distance Traveled
1,186,873
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,034
503
85
7
0
206,578
8
L
Hun Batz
5,672
473
65
5
0
241,893
0
W
Mulan
6,824
569
94
8
0
233,672
0
W
Cernunnos
6,808
567
85
7
0
214,565
6
W
Xing Tian
6,110
509
24
2
0
253,541
3
L
Maui
5,016
418
28
2
0
239,458
2
L
Bellona
7,078
590
143
12
0
244,916
2
W
Thanatos
5,516
460
46
4
0
252,039
2
L
Jing Wei
5,174
431
41
3
0
231,654
3
W
Baron Samedi
6,618
552
86
7
0
233,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role