Player Matchup

Lancelot
Lancelot
Arcknite
Lancelot
Level 61
God Stats
4W - 3L
1,570 SR
Queue Stats
76W - 89L
1,499 Elo+
Party 1
Cupid
Cupid
CptKrillin
Cupid
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,329 Elo+
Party 2
Maui
Maui
Robert1201
Maui
Level 17
God Stats
10W - 7L
1,775 SR
Queue Stats
23W - 22L
1,575 Elo+
Party 2
Ra
Ra
WagglyOdin
Ra
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 56L
1,467 Elo+
Party 1
Hades
Hades
jo779083
Hades
Level 134
God Stats
13W - 14L
1,601 SR
Queue Stats
194W - 178L
1,530 Elo+
Party 2
Team Averages
Level 59
1,589 SR
1,480 Elo+

VS

Team Averages
Level 56
1,406 SR
1,456 Elo+
Neith
Neith
Caraxtor
Neith
Level 23
God Stats
1W - 3L
1,222 SR
Queue Stats
36W - 48L
1,438 Elo+
Party 3
Bacchus
Bacchus
Malwerk
Bacchus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,484 Elo+
Party 3
Hun Batz
Hun Batz
blue-fire859
Hun Batz
Level 44
God Stats
2W - 3L
1,463 SR
Queue Stats
158W - 136L
1,517 Elo+
Party 4
Agni
Agni
chickenstrips06
Agni
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
84W - 86L
1,367 Elo+
Solo
King Arthur
King Arthur
eggbeanmachine
King Arthur
Level 86
God Stats
6W - 14L
1,346 SR
Queue Stats
351W - 327L
1,473 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Arcknite
Lancelot
20
19 / 7 / 10
14,439
578
22,711
26,049
14,225
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
18
4 / 3 / 9
12,121
485
15,085
15,064
6,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 3 / 19
11,598
464
5,877
27,585
27,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 7 / 13
11,799
472
12,615
19,484
9,838
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
jo779083
Hades
20
7 / 4 / 11
14,229
569
24,045
24,695
18,347
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Caraxtor
Neith
19
4 / 3 / 8
12,343
494
15,084
17,595
10,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Malwerk
Bacchus
16
2 / 5 / 10
11,843
474
12,032
25,984
43,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
blue-fire859
Hun Batz
14
0 / 7 / 7
9,664
387
6,373
20,722
9,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
6 / 10 / 4
10,884
435
12,697
19,812
8,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
eggbeanmachine
King Arthur
18
8 / 9 / 4
12,462
498
19,456
29,490
32,173
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
53
34
Kills
20
24
Deaths
34
62
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Arcknite
Lancelot
19
7
10
3.43
L
Neith
Caraxtor
Neith
4
3
8
2.67
W
Cupid
4
3
9
2.83
L
Bacchus
Malwerk
Bacchus
2
5
10
1.4
W
1
3
19
3.5
W
3
7
13
1.36
L
Hun Batz
blue-fire859
Hun Batz
0
7
7
0.5
L
6
10
4
0.8
L
King Arthur
eggbeanmachine
King Arthur
8
9
4
1.11
W
Hades
jo779083
Hades
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,333
Damage
65,642
112,877
Taken
113,603
77,003
Mitigated
104,987
39,708
Healing
15,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Arcknite
Lancelot
22,711
7,580
0
2,275
26,049
14,225
2,958
6,086
19,963
0
99,993
L
Neith
Caraxtor
Neith
15,084
7,389
0
3,960
17,595
10,968
940
7,833
9,732
0
116,380
W
Cupid
15,085
7,763
1,806
4,405
15,064
6,905
2,739
5,428
9,636
21
79,818
L
Bacchus
Malwerk
Bacchus
12,032
1,480
0
2,952
25,984
43,492
0
11,497
14,118
45,046
3,336
W
5,877
1,121
3,358
8,095
27,585
27,688
205
7,136
19,267
24,893
0
W
12,615
1,097
2,572
3,620
19,484
9,838
1,078
8,237
11,247
79,494
0
L
Hun Batz
blue-fire859
Hun Batz
6,373
1,592
0
5,295
20,722
9,414
0
6,563
13,973
0
59,939
L
12,697
1,387
0
1,357
19,812
8,940
1,066
8,635
10,738
55,702
0
L
King Arthur
eggbeanmachine
King Arthur
19,456
1,814
0
2,363
29,490
32,173
371
11,984
17,380
107
81,088
W
Hades
jo779083
Hades
24,045
1,992
529
13,048
24,695
18,347
1,422
5,014
19,681
115,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,186
Gold Earned
57,196
548
Minions Killed
498
0
Camps Cleared
0
2,259,542
Distance Traveled
2,165,989
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,439
578
104
4
0
483,620
3
L
Neith
12,343
494
182
7
0
439,356
2
W
Cupid
12,121
485
123
5
0
452,232
4
L
Bacchus
11,843
474
53
2
0
475,610
7
W
Maui
11,598
464
33
1
0
434,254
4
W
Ra
11,799
472
107
4
0
483,312
6
L
Hun Batz
9,664
387
75
3
0
424,072
3
L
Agni
10,884
435
84
3
0
416,168
0
L
King Arthur
12,462
498
104
4
0
410,783
3
W
Hades
14,229
569
181
7
0
406,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role