Player Matchup

Terra
Terra
Eyche
Terra
Level 127
God Stats
11W - 1L
1,685 SR
Queue Stats
158W - 82L
1,687 Elo+
Party 1
Ra
Ra
Gringooor
Ra
Level 101
God Stats
3W - 0L
1,525 SR
Queue Stats
76W - 47L
1,676 Elo+
Party 1
Hou Yi
Hou Yi
shaPeem
Hou Yi
Level 69
God Stats
10W - 0L
1,759 SR
Queue Stats
92W - 47L
1,641 Elo+
Party 1
Team Averages
Level 99
1,656 SR
1,668 Elo+

VS

Team Averages
Level 101
1,500 SR
1,354 Elo+
Maui
Maui
ElRafas
Maui
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 58L
1,376 Elo+
Party 2
Chiron
Chiron
Zimmek73
Chiron
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,413 Elo+
Party 2
Sol
Sol
filip66
Sol
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Eyche
Terra
16
0 / 0 / 14
11,723
733
11,991
18,736
22,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
9 / 3 / 6
12,374
773
20,073
15,050
7,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
shaPeem
Hou Yi
17
6 / 2 / 7
11,589
724
19,295
15,271
8,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
ElRafas
Maui
14
0 / 3 / 3
9,173
573
8,394
23,820
29,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Zimmek73
Chiron
14
3 / 6 / 2
10,161
635
11,285
19,433
9,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
14
2 / 6 / 1
9,432
590
15,213
16,270
7,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
15
Kills
5
5
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
ElRafas
Maui
0
3
3
0.5
W
Terra
Eyche
Terra
0
0
14
7
W
9
3
6
4
L
Chiron
Zimmek73
Chiron
3
6
2
0.67
L
Sol
2
6
1
0.42
W
Hou Yi
shaPeem
Hou Yi
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,359
Damage
34,892
49,057
Taken
59,523
37,531
Mitigated
45,933
20,700
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
ElRafas
Maui
8,394
1,373
0
0
23,820
29,550
25
11,652
12,168
24,769
0
W
Terra
Eyche
Terra
11,991
913
2,437
8,932
18,736
22,126
20
7,061
11,675
25,110
0
W
20,073
1,537
3,292
5,709
15,050
7,255
725
7,072
7,978
54,768
0
L
Chiron
Zimmek73
Chiron
11,285
5,259
399
5,123
19,433
9,210
0
10,366
9,031
0
42,340
L
Sol
15,213
5,051
0
4,365
16,270
7,173
0
10,353
5,917
37,289
3,027
W
Hou Yi
shaPeem
Hou Yi
19,295
10,348
0
330
15,271
8,150
1,790
8,321
6,950
40
55,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,686
Gold Earned
28,766
188
Minions Killed
149
6
Camps Cleared
7
889,815
Distance Traveled
756,621
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,173
573
23
1
1
279,746
1
W
Terra
11,723
733
24
2
0
314,940
2
W
Ra
12,374
773
86
5
6
312,301
4
L
Chiron
10,161
635
61
4
3
215,704
1
L
Sol
9,432
590
65
4
3
261,171
4
W
Hou Yi
11,589
724
78
5
0
262,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role