Player Matchup

Ymir
Ymir
BullyHunter80
Ymir
Level 88
God Stats
14W - 3L
1,704 SR
Queue Stats
271W - 95L
1,921 Elo+
Party 2
Hun Batz
Hun Batz
GavinSux
Hun Batz
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 2L
2,029 Elo+
Party 2
Thanatos
Thanatos
TVTheEvaporation
Thanatos
Level 22
God Stats
11W - 2L
1,971 SR
Queue Stats
166W - 17L
2,042 Elo+
Party 2
Team Averages
Level 39
1,725 SR
1,997 Elo+

VS

Team Averages
Level 107
1,486 SR
1,470 Elo+
Bastet
Bastet
PresentSubzero
Bastet
Level 138
God Stats
21W - 21L
1,543 SR
Queue Stats
133W - 143L
1,522 Elo+
Party 1
Ra
Ra
Sexy Vulture
Ra
Level 142
God Stats
1W - 2L
1,504 SR
Queue Stats
32W - 41L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
shkakey
Kuzenbo
Level 40
God Stats
56W - 76L
1,412 SR
Queue Stats
80W - 134L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 8
9,449
727
4,841
10,210
11,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
GavinSux
Hun Batz
15
5 / 0 / 4
9,965
767
11,636
9,654
4,603
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
5 / 1 / 7
9,707
747
9,389
10,329
6,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
7,101
546
2,708
8,694
3,756
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 1
7,899
608
3,701
7,419
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
shkakey
Kuzenbo
12
1 / 4 / 0
8,510
655
5,393
13,336
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
1
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Hun Batz
GavinSux
Hun Batz
5
0
4
7
L
0
5
0
0
L
0
4
1
0.13
W
5
1
7
8.5
L
Kuzenbo
shkakey
Kuzenbo
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,866
Damage
11,802
30,193
Taken
29,449
22,491
Mitigated
20,843
11,194
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,841
1,411
359
1,269
10,210
11,327
588
4,705
5,505
20,491
1,933
W
Hun Batz
GavinSux
Hun Batz
11,636
1,592
0
770
9,654
4,603
1,613
2,908
6,746
0
56,174
L
2,708
915
0
138
8,694
3,756
0
1,293
7,190
0
6,074
L
3,701
280
573
1,476
7,419
2,629
0
1,627
5,757
27,105
0
W
9,389
1,759
0
8,796
10,329
6,561
454
2,488
7,841
0
38,763
L
Kuzenbo
shkakey
Kuzenbo
5,393
2,345
0
1,454
13,336
14,458
0
1,698
11,251
13,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,121
Gold Earned
23,510
203
Minions Killed
86
12
Camps Cleared
1
701,788
Distance Traveled
478,288
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,449
727
44
3
2
197,681
5
W
Hun Batz
9,965
767
100
8
8
271,586
3
L
Bastet
7,101
546
17
1
0
153,340
0
L
Ra
7,899
608
60
5
1
148,374
1
W
Thanatos
9,707
747
59
5
2
232,521
5
L
Kuzenbo
8,510
655
9
1
0
176,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role