Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Bigbrain1006538
Scylla
Gold V
Level 66
God Stats
4W - 8L
1,313 SR
Queue Stats
88W - 86L
1,541 MMR
Party 1
Thor
Thor
Gold V
LINDYANAJONES
Thor
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 82L
1,602 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
WeWinLate
Kumbhakarna
Gold II
Level 121
God Stats
0W - 2L
1,359 SR
Queue Stats
105W - 101L
1,669 MMR
Party 1
Chang'e
Chang'e
Gold II
boufrixx
Chang'e
Gold II
Level 105
God Stats
5W - 6L
1,648 SR
Queue Stats
117W - 120L
1,598 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,464 SR
1,582 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,485 SR
1,603 MMR
Cupid
Cupid
Gold III
AaLiiiiVvEe
Cupid
Gold III
Level 105
God Stats
30W - 21L
1,621 SR
Queue Stats
445W - 446L
1,620 MMR
Solo
Hercules
Hercules
Gold I
ClutchTon
Hercules
Gold I
Level 125
God Stats
2W - 4L
1,407 SR
Queue Stats
322W - 324L
1,580 MMR
Solo
Pele
Pele
Gold III
Cow Plum
Pele
Gold III
Level 108
God Stats
4W - 5L
1,503 SR
Queue Stats
32W - 31L
1,564 MMR
Party 2
Bacchus
Bacchus
Gold II
MonsterKoma324
Bacchus
Gold II
Level 133
God Stats
1W - 1L
1,329 SR
Queue Stats
95W - 90L
1,599 MMR
Solo
Kukulkan
Kukulkan
Gold II
fspscooby
Kukulkan
Gold II
Level 102
God Stats
9W - 7L
1,565 SR
Queue Stats
27W - 24L
1,651 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 2 / 1
10,129
533
10,567
16,195
6,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 8 / 0
9,242
486
9,572
13,659
5,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 2 / 2
9,190
484
8,224
13,988
6,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
WeWinLate
Kumbhakarna
11
0 / 7 / 3
7,652
403
6,405
21,326
21,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
boufrixx
Chang'e
16
2 / 3 / 0
10,156
535
12,640
16,531
11,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
AtlasSusanoMercuryHadesKali

VS

Bans
Yu HuangKing ArthurAh Muzen CabLancelotMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
9,606
506
9,277
12,722
4,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
ClutchTon
Hercules
19
5 / 0 / 1
11,503
605
12,415
15,832
15,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pele
17
6 / 1 / 7
10,530
554
14,782
16,668
7,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 9
9,680
509
13,795
18,982
20,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
fspscooby
Kukulkan
17
5 / 2 / 8
10,572
556
11,902
8,983
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
10
Kills
22
22
Deaths
10
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
1
1.75
W
2
5
3
0.7
L
3
8
0
0.38
W
Hercules
ClutchTon
Hercules
5
0
1
5.5
W
Pele
6
1
7
9.5
L
2
2
2
1.5
W
4
2
9
4.25
L
Kumbhakarna
WeWinLate
Kumbhakarna
0
7
3
0.21
L
Chang'e
boufrixx
Chang'e
2
3
0
0.67
W
Kukulkan
fspscooby
Kukulkan
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,408
Damage
62,171
81,699
Taken
73,187
51,169
Mitigated
52,310
21,029
Healing
20,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,567
7,328
0
6,634
16,195
6,301
1,710
4,809
11,323
0
86,490
W
9,277
5,476
690
4,778
12,722
4,286
24
1,714
11,008
0
79,814
L
9,572
1,459
0
1,155
13,659
5,458
0
5,087
8,572
68,103
0
W
Hercules
ClutchTon
Hercules
12,415
4,103
0
5,285
15,832
15,896
168
8,217
7,059
68
103,534
W
Pele
14,782
4,560
0
4,388
16,668
7,867
0
6,482
10,026
0
105,447
L
8,224
1,377
0
5,766
13,988
6,292
0
3,761
10,170
0
72,014
W
13,795
2,022
500
4,275
18,982
20,172
191
6,086
12,791
43,332
5,575
L
Kumbhakarna
WeWinLate
Kumbhakarna
6,405
1,249
0
1,827
21,326
21,823
0
10,207
11,061
18,282
0
L
Chang'e
boufrixx
Chang'e
12,640
708
341
5,306
16,531
11,295
0
1,051
14,898
77,664
0
W
Kukulkan
fspscooby
Kukulkan
11,902
695
0
682
8,983
4,089
799
5,203
3,686
87,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,369
Gold Earned
51,891
567
Minions Killed
676
0
Camps Cleared
0
1,774,422
Distance Traveled
1,907,621
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,129
533
147
8
0
351,551
3
W
Cupid
9,606
506
125
7
0
344,834
3
L
Scylla
9,242
486
127
7
0
310,031
2
W
Hercules
11,503
605
185
10
0
382,403
2
W
Pele
10,530
554
139
7
0
454,852
2
L
Thor
9,190
484
116
6
0
395,679
1
W
Bacchus
9,680
509
60
3
0
364,636
0
L
Kumbhakarna
7,652
403
15
1
0
367,244
4
L
Chang'e
10,156
535
162
9
0
349,917
1
W
Kukulkan
10,572
556
167
9
0
360,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role