Player Matchup

Cthulhu
Cthulhu
Hipknotiq
Cthulhu
Level 103
God Stats
5W - 5L
1,512 SR
Queue Stats
52W - 66L
1,280 Elo+
Party 1
Da Ji
Da Ji
Soap_TF-1-4-1
Da Ji
Level 123
God Stats
2W - 4L
1,305 SR
Queue Stats
84W - 106L
1,265 Elo+
Party 1
Zeus
Zeus
slickrikdaruler_
Zeus
Level 158
God Stats
3W - 4L
1,384 SR
Queue Stats
407W - 466L
1,401 Elo+
Solo
Team Averages
Level 128
1,400 SR
1,315 Elo+

VS

Team Averages
Level 70
1,410 SR
1,455 Elo+
Charybdis
Charybdis
MasterLukx
Charybdis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,658 Elo+
Solo
Ymir
Ymir
Uh Excuse Me
Ymir
Level 34
God Stats
13W - 18L
1,383 SR
Queue Stats
64W - 85L
1,302 Elo+
Party 2
Janus
Janus
limetheliam
Janus
Level 93
God Stats
13W - 31L
1,348 SR
Queue Stats
209W - 247L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hipknotiq
Cthulhu
12
1 / 1 / 9
8,274
752
9,138
13,485
14,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 1 / 5
8,330
757
8,219
7,178
3,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 2 / 4
8,898
809
14,550
7,920
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MasterLukx
Charybdis
10
0 / 4 / 2
6,293
572
4,930
9,506
4,110
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 2
7,689
699
3,712
16,017
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 6 / 1
7,746
704
10,029
10,096
4,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
4
4
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Hipknotiq
Cthulhu
1
1
9
5.5
L
Charybdis
MasterLukx
Charybdis
0
4
2
0.25
W
5
1
5
7.5
L
1
1
2
2
L
3
6
1
0.58
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,907
Damage
18,671
28,583
Taken
35,619
21,376
Mitigated
21,597
6,169
Healing
8,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Hipknotiq
Cthulhu
9,138
784
364
2,848
13,485
14,423
0
7,313
5,707
22,822
0
L
Charybdis
MasterLukx
Charybdis
4,930
2,621
56
1,843
9,506
4,110
0
5,274
4,232
0
14,211
W
8,219
2,476
181
1,357
7,178
3,520
358
2,261
4,869
0
13,085
L
3,712
1,019
107
6,093
16,017
12,821
0
11,278
4,739
7,094
0
L
10,029
1,100
0
403
10,096
4,666
0
7,527
2,569
29,920
0
W
14,550
1,821
0
1,419
7,920
3,433
520
3,726
3,980
42,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,502
Gold Earned
21,728
128
Minions Killed
90
6
Camps Cleared
2
577,105
Distance Traveled
542,621
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,274
752
30
3
2
208,575
0
L
Charybdis
6,293
572
18
2
1
162,597
0
W
Da Ji
8,330
757
19
2
1
185,764
0
L
Ymir
7,689
699
4
0
0
187,153
2
L
Janus
7,746
704
68
6
1
192,871
4
W
Zeus
8,898
809
79
7
3
182,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role