Player Matchup

Neith
Neith
Gangster_1432
Neith
Level 53
God Stats
13W - 9L
1,364 SR
Queue Stats
20W - 23L
1,379 Elo+
Party 3
Aphrodite
Aphrodite
MBoodhoo
Aphrodite
Level 107
God Stats
1W - 2L
1,610 SR
Queue Stats
334W - 304L
1,479 Elo+
Party 2
Thanatos
Thanatos
Shanksue
Thanatos
Level 87
God Stats
2W - 1L
1,307 SR
Queue Stats
51W - 58L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
gonkcar
Cthulhu
Level 82
God Stats
5W - 10L
1,310 SR
Queue Stats
286W - 236L
1,540 Elo+
Party 2
Chang'e
Chang'e
jj2700
Chang'e
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 36L
1,504 Elo+
Solo
Team Averages
Level 92
1,418 SR
1,463 Elo+

VS

Team Averages
Level 83
1,504 SR
1,389 Elo+
Medusa
Medusa
Corvenuss
Medusa
Level 87
God Stats
68W - 68L
1,467 SR
Queue Stats
123W - 148L
1,383 Elo+
Party 4
Yemoja
Yemoja
Frostmone
Yemoja
Level 33
God Stats
3W - 1L
1,696 SR
Queue Stats
82W - 96L
1,386 Elo+
Party 1
Hera
Hera
Shuran
Hera
Level 97
God Stats
4W - 1L
1,900 SR
Queue Stats
37W - 55L
1,392 Elo+
Party 1
Pele
Pele
pitivier56
Pele
Level 43
God Stats
0W - 2L
1,307 SR
Queue Stats
70W - 90L
1,371 Elo+
Party 4
Maui
Maui
СМЕХУЁЧЕК
Maui
Level 156
God Stats
0W - 3L
1,150 SR
Queue Stats
16W - 19L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,952
497
5,345
7,944
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
MBoodhoo
Aphrodite
11
0 / 3 / 5
6,521
466
3,027
9,693
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Shanksue
Thanatos
14
7 / 1 / 3
8,644
617
9,547
11,136
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
gonkcar
Cthulhu
12
0 / 0 / 3
7,155
511
6,259
11,311
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
jj2700
Chang'e
13
6 / 1 / 3
8,239
589
11,041
10,048
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Corvenuss
Medusa
12
5 / 3 / 3
7,301
522
9,228
10,598
3,964
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Frostmone
Yemoja
9
0 / 2 / 7
6,816
487
3,461
9,586
8,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
Shuran
Hera
11
3 / 3 / 1
6,932
495
8,701
8,624
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 5 / 3
5,710
408
3,532
10,775
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 3 / 0
7,660
547
7,263
12,223
6,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
16
Kills
8
8
Deaths
16
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
Corvenuss
Medusa
5
3
3
2.17
L
Yemoja
Frostmone
Yemoja
0
2
7
1.75
W
3
3
2
1.33
W
Aphrodite
MBoodhoo
Aphrodite
0
3
5
0.83
W
Thanatos
Shanksue
Thanatos
7
1
3
8.5
L
Hera
Shuran
Hera
3
3
1
1.17
W
Cthulhu
gonkcar
Cthulhu
0
0
3
1.5
W
Chang'e
jj2700
Chang'e
6
1
3
7.5
L
0
5
3
0.3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,219
Damage
32,185
50,132
Taken
51,806
31,159
Mitigated
26,526
27,020
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Corvenuss
Medusa
9,228
3,902
0
2,160
10,598
3,964
950
2,177
8,421
0
54,718
L
Yemoja
Frostmone
Yemoja
3,461
883
2,575
2,366
9,586
8,394
442
4,179
5,407
14,289
0
W
5,345
2,041
0
1,575
7,944
3,509
1,138
1,397
6,547
0
37,938
W
Aphrodite
MBoodhoo
Aphrodite
3,027
894
2,273
3,052
9,693
9,664
0
4,043
5,650
20,357
0
W
Thanatos
Shanksue
Thanatos
9,547
3,006
0
13,261
11,136
5,659
0
1,598
9,538
0
71,715
L
Hera
Shuran
Hera
8,701
2,831
0
1,395
8,624
3,520
0
4,117
4,507
39,131
0
W
Cthulhu
gonkcar
Cthulhu
6,259
1,473
81
1,730
11,311
7,071
0
5,451
5,860
44,626
0
W
Chang'e
jj2700
Chang'e
11,041
870
846
4,202
10,048
5,256
942
5,311
4,737
57,598
0
L
3,532
497
0
925
10,775
3,959
0
3,890
6,855
0
27,335
L
7,263
3,215
0
3,733
12,223
6,689
441
5,506
6,289
51,071
11,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,511
Gold Earned
34,419
385
Minions Killed
337
0
Camps Cleared
0
1,268,341
Distance Traveled
1,238,568
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,301
522
85
6
0
233,571
0
L
Yemoja
6,816
487
19
1
0
265,889
3
W
Neith
6,952
497
57
4
0
228,995
0
W
Aphrodite
6,521
466
29
2
0
228,834
3
W
Thanatos
8,644
617
108
8
0
258,216
0
L
Hera
6,932
495
65
5
0
248,618
2
W
Cthulhu
7,155
511
94
7
0
275,448
3
W
Chang'e
8,239
589
97
7
0
276,848
4
L
Pele
5,710
408
40
3
0
265,817
1
L
Maui
7,660
547
128
9
0
224,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role