Player Matchup

Maui
Maui
 
Maui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Daniel Costa 13
Janus
Level 107
God Stats
1W - 2L
1,462 SR
Queue Stats
17W - 30L
1,352 Elo+
Party 2
King Arthur
King Arthur
SilencedHaahaa
King Arthur
Level 142
God Stats
13W - 15L
1,510 SR
Queue Stats
528W - 522L
1,470 Elo+
Party 2
Thor
Thor
asdgas
Thor
Level 46
God Stats
22W - 25L
1,468 SR
Queue Stats
100W - 106L
1,480 Elo+
Party 2
Team Averages
Level 104
1,488 SR
1,460 Elo+

VS

Team Averages
Level 59
1,581 SR
1,428 Elo+
Raijin
Raijin
Cuzin669
Raijin
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,497 Elo+
Solo
Hercules
Hercules
KotadSlayer
Hercules
Level 80
God Stats
6W - 10L
1,666 SR
Queue Stats
152W - 190L
1,455 Elo+
Party 1
Pele
Pele
Kozak117X
Pele
Level 27
God Stats
7W - 3L
1,818 SR
Queue Stats
95W - 118L
1,437 Elo+
Party 1
Khepri
Khepri
Tortilion
Khepri
Level 102
God Stats
1W - 1L
1,421 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Tynplol
Heimdallr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,249 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 1 / 2
8,160
453
4,509
11,765
9,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
 
Cupid
13
1 / 2 / 1
7,376
410
6,409
11,551
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 6 / 0
8,594
477
4,335
10,672
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
SilencedHaahaa
King Arthur
14
1 / 2 / 1
8,724
485
14,032
17,647
16,695
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thor
asdgas
Thor
15
4 / 7 / 2
9,140
508
9,890
17,965
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Cuzin669
Raijin
16
5 / 4 / 4
10,244
569
7,798
13,041
5,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
KotadSlayer
Hercules
16
2 / 0 / 3
9,145
508
12,359
18,941
23,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
16
7 / 2 / 4
10,043
558
11,360
12,168
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Tortilion
Khepri
13
0 / 1 / 5
8,525
474
5,120
8,857
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Tynplol
Heimdallr
14
4 / 1 / 2
8,676
482
10,404
11,002
6,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
18
18
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
1
2
2
L
Cupid
 
Cupid
1
2
1
0.75
W
Raijin
Cuzin669
Raijin
5
4
4
1.75
L
1
6
0
0.17
W
Hercules
KotadSlayer
Hercules
2
0
3
3.5
W
Pele
7
2
4
4.5
L
King Arthur
SilencedHaahaa
King Arthur
1
2
1
0.75
W
Khepri
Tortilion
Khepri
0
1
5
2.5
W
Heimdallr
Tynplol
Heimdallr
4
1
2
5
L
Thor
asdgas
Thor
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,175
Damage
47,041
69,600
Taken
64,009
41,861
Mitigated
51,051
20,795
Healing
24,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,509
1,024
151
4,403
11,765
9,675
0
2,344
9,389
19,136
2,179
L
Cupid
 
Cupid
6,409
3,367
590
4,532
11,551
4,323
0
2,901
8,650
0
50,663
W
Raijin
Cuzin669
Raijin
7,798
442
0
1,054
13,041
5,795
1,031
3,281
9,760
81,244
159
L
4,335
262
50
1,620
10,672
3,781
500
3,879
6,485
55,720
0
W
Hercules
KotadSlayer
Hercules
12,359
4,945
0
8,854
18,941
23,856
445
613
18,328
0
63,508
W
Pele
11,360
2,083
0
4,320
12,168
5,182
892
1,010
11,158
0
65,024
L
King Arthur
SilencedHaahaa
King Arthur
14,032
1,871
0
3,665
17,647
16,695
0
1,709
14,883
215
72,852
W
Khepri
Tortilion
Khepri
5,120
120
473
3,519
8,857
10,086
14
1,994
6,863
24,171
0
W
Heimdallr
Tynplol
Heimdallr
10,404
6,004
0
5,894
11,002
6,132
685
1,991
9,011
0
69,889
L
Thor
asdgas
Thor
9,890
2,838
0
5,784
17,965
7,387
0
1,360
16,282
0
71,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,994
Gold Earned
46,633
448
Minions Killed
471
0
Camps Cleared
0
1,654,192
Distance Traveled
1,692,124
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,160
453
22
1
0
345,588
6
L
Cupid
7,376
410
98
5
0
314,869
2
W
Raijin
10,244
569
138
8
0
319,613
5
L
Janus
8,594
477
109
6
0
335,885
6
W
Hercules
9,145
508
87
5
0
315,408
4
W
Pele
10,043
558
104
6
0
401,066
0
L
King Arthur
8,724
485
110
6
0
335,297
4
W
Khepri
8,525
474
17
1
0
342,848
3
W
Heimdallr
8,676
482
125
7
0
313,189
2
L
Thor
9,140
508
109
6
0
322,553
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role