Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Green-_-Fusionz
Thanatos
Level 58
God Stats
42W - 40L
1,525 SR
Queue Stats
136W - 158L
1,471 Elo+
Party 1
Shiva
Shiva
KingQueis05
Shiva
Level 67
God Stats
21W - 14L
1,658 SR
Queue Stats
204W - 234L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
slayerkiller93
Danzaburou
Level 65
God Stats
14W - 13L
1,497 SR
Queue Stats
95W - 106L
1,481 Elo+
Party 2
Sol
Sol
warrior_RN-49
Sol
Level 128
God Stats
20W - 37L
1,425 SR
Queue Stats
282W - 341L
1,384 Elo+
Party 2
Team Averages
Level 96
1,521 SR
1,467 Elo+

VS

Team Averages
Level 116
1,432 SR
1,434 Elo+
Agni
Agni
Juank80
Agni
Level 136
God Stats
6W - 15L
1,378 SR
Queue Stats
139W - 166L
1,436 Elo+
Solo
Serqet
Serqet
Lugal-Silimma
Serqet
Level 128
God Stats
12W - 17L
1,446 SR
Queue Stats
158W - 177L
1,409 Elo+
Solo
Maui
Maui
RelentlessHAV0K
Maui
Level 143
God Stats
1W - 3L
1,325 SR
Queue Stats
260W - 253L
1,451 Elo+
Solo
Medusa
Medusa
YourBoyPats
Medusa
Level 69
God Stats
9W - 12L
1,512 SR
Queue Stats
94W - 106L
1,437 Elo+
Solo
Bacchus
Bacchus
raydlt
Bacchus
Level 106
God Stats
12W - 10L
1,499 SR
Queue Stats
315W - 307L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 0 / 4
6,200
443
4,682
10,379
8,172
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
4 / 2 / 0
7,350
525
5,148
10,755
5,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 0 / 1
8,048
575
11,858
11,481
6,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
slayerkiller93
Danzaburou
15
7 / 2 / 0
8,743
625
9,742
11,213
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 0
6,763
483
1,334
5,588
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Juank80
Agni
12
1 / 2 / 1
6,847
489
3,235
5,535
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 3 / 2
6,418
458
5,515
9,959
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 0
6,407
458
5,201
13,176
7,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
11
1 / 5 / 0
6,579
470
5,841
11,250
4,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
raydlt
Bacchus
10
1 / 1 / 1
6,965
498
5,279
9,474
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
16
Kills
5
5
Deaths
16
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
4
2
W
Thanatos
4
2
0
2
L
Agni
Juank80
Agni
1
2
1
0.75
W
4
0
1
4.5
L
2
3
2
1
L
0
5
0
0
L
Medusa
1
5
0
0.2
L
Bacchus
raydlt
Bacchus
1
1
1
1.5
W
Danzaburou
slayerkiller93
Danzaburou
7
2
0
3.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,764
Damage
25,071
49,416
Taken
49,394
27,486
Mitigated
29,271
19,643
Healing
11,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,682
215
353
1,891
10,379
8,172
180
2,486
7,893
24,833
1,309
W
Thanatos
5,148
1,809
0
8,735
10,755
5,195
0
1,436
9,027
0
51,530
L
Agni
Juank80
Agni
3,235
361
0
1,000
5,535
1,927
138
471
5,064
48,219
0
W
11,858
3,753
0
4,121
11,481
6,947
468
4,156
7,325
0
56,409
L
5,515
1,254
41
2,048
9,959
3,593
0
952
9,007
0
38,286
L
5,201
1,993
0
2,697
13,176
7,602
0
0
13,176
33,580
7,395
L
Medusa
5,841
2,074
0
1,892
11,250
4,042
0
1,996
9,254
0
48,361
L
Bacchus
raydlt
Bacchus
5,279
1,042
273
3,518
9,474
12,107
0
1,984
7,490
15,563
0
W
Danzaburou
slayerkiller93
Danzaburou
9,742
3,944
0
3,355
11,213
4,896
907
2,949
8,264
0
63,278
W
1,334
435
0
1,188
5,588
2,276
846
1,683
3,749
34,547
4,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,104
Gold Earned
33,216
396
Minions Killed
346
0
Camps Cleared
0
1,317,621
Distance Traveled
1,328,298
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,200
443
37
3
0
263,773
0
W
Thanatos
7,350
525
85
6
0
296,660
0
L
Agni
6,847
489
91
7
0
267,169
0
W
Shiva
8,048
575
92
7
0
270,974
2
L
Serqet
6,418
458
68
5
0
287,919
3
L
Maui
6,407
458
76
5
0
238,039
4
L
Medusa
6,579
470
91
7
0
241,123
0
L
Bacchus
6,965
498
20
1
0
294,048
1
W
Danzaburou
8,743
625
106
8
0
236,966
4
W
Sol
6,763
483
76
5
0
249,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role