Player Matchup

Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Be1randon
Cerberus
Level 84
God Stats
0W - 2L
1,207 SR
Queue Stats
99W - 93L
1,449 Elo+
Party 1
Yu Huang
Yu Huang
Joahardt
Yu Huang
Level 97
God Stats
0W - 1L
1,676 SR
Queue Stats
5W - 7L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Sithale
Danzaburou
Level 16
God Stats
47W - 36L
1,795 SR
Queue Stats
76W - 76L
1,384 Elo+
Party 1
Fenrir
Fenrir
TriggeredDino
Fenrir
Level 86
God Stats
6W - 9L
1,618 SR
Queue Stats
123W - 116L
1,447 Elo+
Party 1
Team Averages
Level 77
1,559 SR
1,443 Elo+

VS

Team Averages
Level 111
1,517 SR
1,403 Elo+
Fenrir
Fenrir
Merlin_Kanatos
Fenrir
Level 80
God Stats
29W - 34L
1,440 SR
Queue Stats
102W - 111L
1,419 Elo+
Solo
Tyr
Tyr
Moldypop
Tyr
Level 158
God Stats
45W - 53L
1,483 SR
Queue Stats
441W - 491L
1,342 Elo+
Solo
Ullr
Ullr
PicklesAreDank
Ullr
Level 156
God Stats
9W - 5L
1,733 SR
Queue Stats
333W - 347L
1,436 Elo+
Solo
Freya
Freya
SavvyGiraffe342
Freya
Level 103
God Stats
7W - 3L
1,573 SR
Queue Stats
114W - 110L
1,438 Elo+
Solo
Apollo
Apollo
victor_ojito
Apollo
Level 59
God Stats
2W - 2L
1,355 SR
Queue Stats
73W - 61L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 6 / 5
7,483
394
5,097
16,876
16,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Be1randon
Cerberus
14
5 / 2 / 8
9,082
478
11,591
15,649
10,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yu Huang
Joahardt
Yu Huang
12
0 / 3 / 5
7,735
407
7,027
12,337
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Sithale
Danzaburou
13
5 / 3 / 5
8,834
465
13,017
12,815
5,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
10 / 5 / 5
9,827
517
8,154
18,314
8,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
9,738
513
6,003
15,546
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 6 / 8
9,549
503
12,582
16,347
14,811
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
5 / 1 / 1
11,179
588
7,422
9,301
4,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 4 / 2
10,498
553
11,903
17,012
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
13
3 / 8 / 4
8,666
456
7,624
12,530
4,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
21
Kills
19
19
Deaths
22
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
6
5
0.58
L
Cerberus
Be1randon
Cerberus
5
2
8
4.5
L
Yu Huang
Joahardt
Yu Huang
0
3
5
0.83
W
1
3
6
1.33
W
2
6
8
1
W
5
1
1
5.5
W
8
4
2
2.25
L
Danzaburou
Sithale
Danzaburou
5
3
5
2.5
L
10
5
5
2.5
W
Apollo
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,886
Damage
45,534
75,991
Taken
70,736
46,512
Mitigated
39,693
16,109
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,097
2,061
227
705
16,876
16,634
260
3,855
13,021
0
31,270
L
Cerberus
Be1randon
Cerberus
11,591
850
0
5,610
15,649
10,403
0
1,224
14,425
56,022
0
L
Yu Huang
Joahardt
Yu Huang
7,027
884
0
1,645
12,337
5,063
624
1,022
11,315
51,383
0
W
6,003
673
0
1,295
15,546
6,726
253
2,280
12,465
0
57,907
W
12,582
2,112
0
1,447
16,347
14,811
539
5,623
10,724
346
45,279
W
7,422
2,989
0
1,521
9,301
4,474
1,446
4,538
4,763
0
92,288
W
11,903
4,124
0
7,421
17,012
8,749
1,086
2,442
14,570
65,001
8,549
L
Danzaburou
Sithale
Danzaburou
13,017
6,159
0
3,541
12,815
5,759
688
3,317
9,498
0
48,629
L
8,154
2,100
0
4,381
18,314
8,653
0
1,236
17,078
0
58,571
W
Apollo
7,624
4,904
225
1,040
12,530
4,933
1,854
3,735
8,795
0
37,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,961
Gold Earned
49,630
386
Minions Killed
477
0
Camps Cleared
0
1,759,264
Distance Traveled
1,750,026
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,483
394
39
2
0
303,912
1
L
Cerberus
9,082
478
115
6
0
367,117
0
L
Yu Huang
7,735
407
78
4
0
320,114
6
W
Fenrir
9,738
513
104
5
0
402,084
2
W
Tyr
9,549
503
66
3
0
346,303
2
W
Ullr
11,179
588
152
8
0
332,883
4
W
Freya
10,498
553
106
6
0
316,400
5
L
Danzaburou
8,834
465
73
4
0
366,153
1
L
Fenrir
9,827
517
81
4
0
401,968
0
W
Apollo
8,666
456
49
3
0
352,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role