Player Matchup

Chernobog
Chernobog
BootyMcScooty
Chernobog
Level 40
God Stats
38W - 32L
1,494 SR
Queue Stats
112W - 115L
1,429 Elo+
Party 4
Scylla
Scylla
PimpWitaShrimp
Scylla
Level 85
God Stats
2W - 2L
1,580 SR
Queue Stats
192W - 172L
1,464 Elo+
Party 4
Amaterasu
Amaterasu
TcorntheLazy
Amaterasu
Level 44
God Stats
1W - 3L
1,356 SR
Queue Stats
67W - 53L
1,556 Elo+
Party 2
Pele
Pele
VezmanTheLazy
Pele
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,329 Elo+
Party 2
Cabrakan
Cabrakan
iEatSloppyBooty4
Cabrakan
Level 121
God Stats
6W - 7L
1,540 SR
Queue Stats
417W - 390L
1,515 Elo+
Party 4
Team Averages
Level 61
1,494 SR
1,459 Elo+

VS

Team Averages
Level 81
1,586 SR
1,490 Elo+
Achilles
Achilles
B34ST3RBUNNY
Achilles
Level 144
God Stats
4W - 6L
1,618 SR
Queue Stats
178W - 128L
1,570 Elo+
Party 1
Bakasura
Bakasura
CarlWheezer1027
Bakasura
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 78L
1,420 Elo+
Party 1
Freya
Freya
ExplosiveFrag
Freya
Level 29
God Stats
7W - 4L
1,565 SR
Queue Stats
155W - 158L
1,504 Elo+
Party 3
Charybdis
Charybdis
Suplinix
Charybdis
Level 68
God Stats
29W - 24L
1,525 SR
Queue Stats
133W - 137L
1,501 Elo+
Party 3
Ymir
Ymir
zendogg
Ymir
Level 141
God Stats
10W - 3L
1,721 SR
Queue Stats
211W - 209L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BootyMcScooty
Chernobog
14
0 / 0 / 2
7,869
525
4,295
6,130
2,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 1 / 2
7,585
506
5,183
8,085
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
TcorntheLazy
Amaterasu
12
2 / 4 / 2
7,721
515
9,635
15,712
12,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 4
6,833
456
4,610
14,375
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 4 / 3
6,674
445
6,097
16,749
16,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B34ST3RBUNNY
Achilles
12
6 / 2 / 3
8,362
557
12,709
12,974
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
14
1 / 1 / 4
8,176
545
4,345
12,102
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 3
7,488
499
4,178
10,050
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
Suplinix
Charybdis
15
4 / 0 / 3
9,162
611
9,468
8,686
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
zendogg
Ymir
14
2 / 2 / 1
8,639
576
11,136
10,376
9,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
13
13
Deaths
8
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
B34ST3RBUNNY
Achilles
6
2
3
3.75
L
Chernobog
BootyMcScooty
Chernobog
0
0
2
1
W
Bakasura
1
1
4
3
W
0
3
3
0.5
L
2
1
2
3
W
Charybdis
Suplinix
Charybdis
4
0
3
5.5
L
Amaterasu
TcorntheLazy
Amaterasu
2
4
2
0.75
L
2
4
4
1
L
2
4
3
0.88
W
Ymir
zendogg
Ymir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,820
Damage
41,836
61,051
Taken
54,188
38,437
Mitigated
31,157
15,124
Healing
14,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
B34ST3RBUNNY
Achilles
12,709
4,147
0
2,393
12,974
9,482
171
2,986
9,988
0
37,180
L
Chernobog
BootyMcScooty
Chernobog
4,295
2,629
0
1,605
6,130
2,392
0
642
5,488
0
71,878
W
Bakasura
4,345
3,208
0
1,681
12,102
4,987
0
1,204
10,898
0
60,378
W
4,178
1,411
0
3,890
10,050
4,060
0
4,650
5,400
45,104
0
L
5,183
882
0
1,785
8,085
2,265
0
921
7,164
52,020
0
W
Charybdis
Suplinix
Charybdis
9,468
4,937
0
4,678
8,686
3,479
2,265
1,940
6,746
0
76,247
L
Amaterasu
TcorntheLazy
Amaterasu
9,635
3,931
0
5,929
15,712
12,609
450
9,254
6,151
149
53,012
L
4,610
1,485
0
2,493
14,375
4,539
0
631
13,674
0
48,410
L
6,097
1,427
661
2,651
16,749
16,632
0
3,109
13,640
23,748
0
W
Ymir
zendogg
Ymir
11,136
3,957
0
1,574
10,376
9,149
0
649
9,727
57,463
3,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,682
Gold Earned
41,827
433
Minions Killed
507
0
Camps Cleared
0
1,506,807
Distance Traveled
1,538,838
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,362
557
37
2
0
325,934
0
L
Chernobog
7,869
525
119
8
0
308,607
2
W
Bakasura
8,176
545
119
8
0
371,399
0
W
Freya
7,488
499
78
5
0
300,555
3
L
Scylla
7,585
506
116
8
0
304,151
3
W
Charybdis
9,162
611
148
10
0
285,128
5
L
Amaterasu
7,721
515
101
7
0
303,706
2
L
Pele
6,833
456
72
5
0
327,352
0
L
Cabrakan
6,674
445
25
2
0
262,991
2
W
Ymir
8,639
576
125
8
0
255,822
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role