Player Matchup

Danzaburou
Danzaburou
Masters
Scoooby Brew
Danzaburou
Masters
Level 160
God Stats
7W - 3L
1,736 SR
Queue Stats
234W - 161L
2,812 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
TheBluShark
Morgan Le Fay
Diamond I
Level 154
God Stats
66W - 44L
1,654 SR
Queue Stats
295W - 223L
2,787 MMR
Solo
Cerberus
Cerberus
Diamond III
namechanged167
Cerberus
Diamond III
Level 160
God Stats
4W - 8L
1,425 SR
Queue Stats
163W - 194L
2,285 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,605 SR
2,628 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,736 SR
2,723 MMR
Thor
Thor
Grandmaster
IIMoose
Thor
Grandmaster
Level 126
God Stats
60W - 27L
1,871 SR
Queue Stats
660W - 546L
3,309 MMR
Party 1
Vulcan
Vulcan
Diamond I
Lss Jay
Vulcan
Diamond I
Level 154
God Stats
32W - 12L
1,707 SR
Queue Stats
62W - 48L
2,650 MMR
Party 1
Horus
Horus
Diamond IV
XxChaosL3G1TxX
Horus
Diamond IV
Level 129
God Stats
10W - 12L
1,629 SR
Queue Stats
212W - 235L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Scoooby Brew
Danzaburou
20
7 / 3 / 7
16,482
785
25,204
19,572
16,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
TheBluShark
Morgan Le Fay
20
4 / 5 / 10
14,642
697
24,910
18,009
7,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cerberus
18
5 / 5 / 11
15,402
733
18,044
34,161
35,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AtlasAchillesSobekAh Muzen CabBaba Yaga

VS

Bans
Ne ZhaCabrakanAresShivaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
IIMoose
Thor
20
10 / 6 / 2
15,938
759
21,888
26,980
23,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Lss Jay
Vulcan
16
3 / 8 / 5
12,939
616
23,226
18,409
8,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
0 / 2 / 11
13,537
645
12,193
33,793
46,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
16
Kills
13
13
Deaths
16
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
IIMoose
Thor
10
6
2
1.83
L
Vulcan
Lss Jay
Vulcan
3
8
5
0.69
W
Danzaburou
Scoooby Brew
Danzaburou
7
3
7
3.5
W
Morgan Le Fay
TheBluShark
Morgan Le Fay
4
5
10
1.8
L
0
2
11
2.75
W
Cerberus
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,158
Damage
57,307
71,742
Taken
79,182
59,504
Mitigated
78,187
15,157
Healing
21,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
IIMoose
Thor
21,888
3,643
0
2,471
26,980
23,337
788
13,144
13,398
0
74,906
L
Vulcan
Lss Jay
Vulcan
23,226
5,579
0
777
18,409
8,439
612
12,053
6,042
63,203
0
W
Danzaburou
Scoooby Brew
Danzaburou
25,204
8,606
1,739
3,933
19,572
16,668
1,892
5,060
13,557
2,711
84,716
W
Morgan Le Fay
TheBluShark
Morgan Le Fay
24,910
2,568
0
1,570
18,009
7,189
730
5,016
12,020
71,116
0
L
12,193
3,443
4,956
13,083
33,793
46,411
258
17,869
15,260
0
31,564
W
Cerberus
18,044
785
0
7,915
34,161
35,647
295
12,462
19,272
31,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,526
Gold Earned
42,414
266
Minions Killed
223
10
Camps Cleared
10
1,129,245
Distance Traveled
1,144,376
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
15,938
759
100
5
7
370,558
6
L
Vulcan
12,939
616
85
4
3
354,555
6
W
Danzaburou
16,482
785
126
6
6
365,103
8
W
Morgan Le Fay
14,642
697
100
5
4
389,066
4
L
Horus
13,537
645
38
2
0
419,263
8
W
Cerberus
15,402
733
40
2
0
375,076
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role