Player Matchup

Hades
Hades
DG0D_SCYLLA
Hades
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,660 Elo+
Party 1
Bacchus
Bacchus
ExpMadness
Bacchus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,428 Elo+
Party 1
King Arthur
King Arthur
FTNS
King Arthur
Level 69
God Stats
8W - 9L
1,621 SR
Queue Stats
63W - 58L
1,439 Elo+
Party 3
Neith
Neith
Havocs187
Neith
Level 48
God Stats
3W - 6L
1,528 SR
Queue Stats
89W - 116L
1,403 Elo+
Solo
Achilles
Achilles
Soujabouwasfirst
Achilles
Level 63
God Stats
5W - 1L
1,505 SR
Queue Stats
34W - 33L
1,414 Elo+
Party 3
Team Averages
Level 45
1,531 SR
1,469 Elo+

VS

Team Averages
Level 123
1,614 SR
1,528 Elo+
Atlas
Atlas
HugoLmao
Atlas
Level 147
God Stats
9W - 2L
1,662 SR
Queue Stats
114W - 78L
1,583 Elo+
Party 2
Chiron
Chiron
LarryCaberga25C
Chiron
Level 16
God Stats
5W - 1L
1,655 SR
Queue Stats
29W - 13L
1,590 Elo+
Party 2
Da Ji
Da Ji
itachi_parzival
Da Ji
Level 149
God Stats
1W - 0L
1,549 SR
Queue Stats
66W - 72L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
kelevra1681
Nu Wa
Level 144
God Stats
17W - 17L
1,481 SR
Queue Stats
235W - 260L
1,378 Elo+
Solo
Maui
Maui
leonardoC25
Maui
Level 160
God Stats
3W - 0L
1,726 SR
Queue Stats
145W - 129L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 6
9,997
385
12,422
29,331
13,105
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
ExpMadness
Bacchus
13
1 / 7 / 5
9,189
353
8,184
22,374
23,216
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
FTNS
King Arthur
20
5 / 6 / 0
13,283
511
14,046
26,948
27,719
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Havocs187
Neith
14
0 / 7 / 2
9,395
361
8,234
20,488
9,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 4 / 3
11,125
428
15,925
21,292
9,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HugoLmao
Atlas
20
10 / 3 / 8
16,757
645
30,057
25,578
18,363
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
9 / 1 / 6
15,129
582
23,959
22,111
11,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
13 / 1 / 6
14,868
572
15,866
21,046
10,623
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
1 / 6 / 14
12,541
482
17,997
16,828
7,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
1 / 2 / 19
13,314
512
7,403
24,038
29,464
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
87
13
Kills
34
34
Deaths
13
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
10
6
0.4
L
Bacchus
ExpMadness
Bacchus
1
7
5
0.5
L
King Arthur
FTNS
King Arthur
5
6
0
0.83
L
Neith
Havocs187
Neith
0
7
2
0.14
W
Atlas
HugoLmao
Atlas
10
3
8
4.67
W
9
1
6
12
L
6
4
3
1.88
W
13
1
6
16
W
1
6
14
1.33
W
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,811
Damage
95,282
120,433
Taken
109,601
83,129
Mitigated
77,031
26,283
Healing
45,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,422
1,498
429
7,358
29,331
13,105
224
14,441
14,742
84,717
0
L
Bacchus
ExpMadness
Bacchus
8,184
524
350
1,753
22,374
23,216
0
8,426
13,844
25,526
0
L
King Arthur
FTNS
King Arthur
14,046
2,303
0
4,480
26,948
27,719
0
16,742
9,388
50
104,548
L
Neith
Havocs187
Neith
8,234
2,675
0
6,970
20,488
9,094
0
5,151
15,299
0
70,694
W
Atlas
HugoLmao
Atlas
30,057
6,771
0
13,915
25,578
18,363
4,900
2,556
23,022
136,157
0
W
23,959
8,682
1,290
12,475
22,111
11,321
4,898
2,061
20,050
0
135,588
L
15,925
4,352
0
4,943
21,292
9,995
0
8,940
12,226
0
90,715
W
15,866
3,954
0
2,211
21,046
10,623
5,316
3,972
17,074
0
137,874
W
17,997
5,549
0
2,152
16,828
7,260
3,071
8,517
8,311
81,513
0
W
7,403
1,511
5,383
8,006
24,038
29,464
367
7,539
16,499
32,243
2,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,989
Gold Earned
72,609
553
Minions Killed
678
0
Camps Cleared
0
2,159,168
Distance Traveled
2,389,472
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,997
385
131
5
0
321,540
0
L
Bacchus
9,189
353
22
1
0
439,286
9
L
King Arthur
13,283
511
175
7
0
475,996
7
L
Neith
9,395
361
101
4
0
382,070
5
W
Atlas
16,757
645
225
9
0
497,515
0
W
Chiron
15,129
582
166
6
0
483,598
4
L
Achilles
11,125
428
124
5
0
540,276
1
W
Da Ji
14,868
572
153
6
0
512,366
5
W
Nu Wa
12,541
482
88
3
0
383,479
1
W
Maui
13,314
512
46
2
0
512,514
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role