Player Matchup

Cu Chulainn
Cu Chulainn
JaegersVargr
Cu Chulainn
Level 89
God Stats
3W - 4L
1,373 SR
Queue Stats
201W - 145L
1,613 Elo+
Party 2
Nu Wa
Nu Wa
W3TBR0T03S
Nu Wa
Level 148
God Stats
3W - 2L
1,485 SR
Queue Stats
333W - 218L
1,602 Elo+
Party 2
Danzaburou
Danzaburou
eppisaurus
Danzaburou
Level 128
God Stats
22W - 12L
1,727 SR
Queue Stats
606W - 577L
1,495 Elo+
Party 2
Team Averages
Level 122
1,528 SR
1,570 Elo+

VS

Team Averages
Level 78
1,605 SR
1,518 Elo+
Atlas
Atlas
 
Atlas
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
LAZYGLAZY
Bastet
Level 23
God Stats
1W - 1L
1,742 SR
Queue Stats
3W - 4L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
TicklishElbow
Baron Samedi
Level 69
God Stats
24W - 18L
1,573 SR
Queue Stats
371W - 459L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JaegersVargr
Cu Chulainn
16
2 / 2 / 11
10,943
644
9,617
14,746
17,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
18
5 / 0 / 8
12,272
722
21,232
8,119
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
eppisaurus
Danzaburou
17
6 / 2 / 6
12,339
726
11,364
12,866
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
2 / 2 / 2
11,216
660
10,832
21,030
27,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bastet
LAZYGLAZY
Bastet
14
1 / 6 / 3
10,136
596
7,165
14,270
6,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TicklishElbow
Baron Samedi
13
1 / 5 / 3
9,750
574
5,615
12,385
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
4
4
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
2
2
1.5
W
Cu Chulainn
JaegersVargr
Cu Chulainn
2
2
11
3.75
L
Bastet
LAZYGLAZY
Bastet
1
6
3
0.42
L
Baron Samedi
TicklishElbow
Baron Samedi
1
5
3
0.5
W
Nu Wa
5
0
8
9
W
Danzaburou
eppisaurus
Danzaburou
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,213
Damage
23,612
35,731
Taken
47,685
28,882
Mitigated
39,539
9,163
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
10,832
3,518
0
3,985
21,030
27,587
0
10,482
10,008
40,143
0
W
Cu Chulainn
JaegersVargr
Cu Chulainn
9,617
1,233
692
3,234
14,746
17,755
397
6,955
7,791
0
22,027
L
Bastet
LAZYGLAZY
Bastet
7,165
1,865
0
1,270
14,270
6,007
17
4,655
9,251
0
39,881
L
Baron Samedi
TicklishElbow
Baron Samedi
5,615
139
585
1,553
12,385
5,945
48
5,291
6,745
30,738
0
W
Nu Wa
21,232
6,502
200
2,986
8,119
4,403
1,716
3,825
4,294
57,261
0
W
Danzaburou
eppisaurus
Danzaburou
11,364
3,123
0
2,051
12,866
6,724
1,335
5,964
6,902
0
53,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,554
Gold Earned
31,102
188
Minions Killed
183
8
Camps Cleared
7
981,263
Distance Traveled
878,129
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,216
660
43
3
3
314,463
5
W
Cu Chulainn
10,943
644
27
2
2
333,599
2
L
Bastet
10,136
596
86
5
2
307,678
5
L
Baron Samedi
9,750
574
54
3
2
255,988
2
W
Nu Wa
12,272
722
100
6
2
315,525
1
W
Danzaburou
12,339
726
61
4
4
332,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role