Player Matchup

Maui
Maui
Calithise
Maui
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
981 Elo+
Party 1
Chaac
Chaac
Cyle Rains
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,112 Elo+
Party 1
Merlin
Merlin
TheMorca
Merlin
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,287 Elo+
Solo
Team Averages
Level 48
1,500 SR
1,127 Elo+

VS

Team Averages
Level 110
1,587 SR
1,458 Elo+
Sylvanus
Sylvanus
AnDr3w6038
Sylvanus
Level 146
God Stats
6W - 4L
1,838 SR
Queue Stats
109W - 97L
1,520 Elo+
Party 2
Da Ji
Da Ji
CrazyOLDGREGG
Da Ji
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,499 Elo+
Party 2
Sol
Sol
tazmani364
Sol
Level 60
God Stats
2W - 3L
1,423 SR
Queue Stats
8W - 12L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
1 / 9 / 1
7,643
637
4,492
17,883
11,081
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chaac
11
0 / 5 / 2
7,178
598
6,758
16,420
9,570
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
TheMorca
Merlin
12
1 / 8 / 1
7,813
651
6,010
12,079
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AnDr3w6038
Sylvanus
14
2 / 0 / 17
9,185
765
7,807
12,134
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
15 / 2 / 5
10,892
908
18,009
9,550
5,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 0 / 10
9,714
810
12,603
5,830
2,495
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
22
22
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AnDr3w6038
Sylvanus
2
0
17
10.5
L
Maui
1
9
1
0.17
W
15
2
5
8.75
L
Chaac
0
5
2
0.2
L
Merlin
TheMorca
Merlin
1
8
1
0.19
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,260
Damage
38,419
46,382
Taken
27,514
24,867
Mitigated
18,499
3,916
Healing
10,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AnDr3w6038
Sylvanus
7,807
1,298
2,065
5,994
12,134
10,857
224
3,512
8,622
26,710
5,989
L
Maui
4,492
2,218
0
0
17,883
11,081
0
7,280
10,603
11,482
0
W
18,009
5,457
0
125
9,550
5,147
518
4,094
5,456
98
33,800
L
Chaac
6,758
2,015
0
3,213
16,420
9,570
0
7,061
9,359
0
15,605
L
Merlin
TheMorca
Merlin
6,010
382
38
665
12,079
4,216
0
5,885
6,194
28,479
0
W
12,603
4,460
275
2,236
5,830
2,495
2,053
3,486
2,344
45,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,634
Gold Earned
29,791
88
Minions Killed
149
1
Camps Cleared
10
549,923
Distance Traveled
653,098
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,185
765
40
3
6
211,289
2
L
Maui
7,643
637
18
2
0
168,695
1
W
Da Ji
10,892
908
30
3
1
224,246
3
L
Chaac
7,178
598
25
2
1
215,158
0
L
Merlin
7,813
651
45
4
0
166,070
0
W
Sol
9,714
810
79
7
3
217,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role