Player Matchup

Maui
Maui
Adopted Kidz
Maui
Level 119
God Stats
0W - 3L
1,161 SR
Queue Stats
40W - 49L
1,349 Elo+
Party 1
Hercules
Hercules
Chambered Fist
Hercules
Level 131
God Stats
2W - 4L
1,523 SR
Queue Stats
109W - 140L
1,271 Elo+
Party 1
Da Ji
Da Ji
TTV-NTLRainn
Da Ji
Level 40
God Stats
1W - 4L
1,272 SR
Queue Stats
66W - 85L
1,389 Elo+
Solo
Team Averages
Level 97
1,319 SR
1,336 Elo+

VS

Team Averages
Level 51
1,528 SR
1,325 Elo+
Sun Wukong
Sun Wukong
FGC_Iceman
Sun Wukong
Level 29
God Stats
85W - 115L
1,422 SR
Queue Stats
88W - 136L
1,317 Elo+
Party 2
Sylvanus
Sylvanus
Trapkrampus45
Sylvanus
Level 63
God Stats
2W - 1L
1,697 SR
Queue Stats
123W - 137L
1,322 Elo+
Solo
Charybdis
Charybdis
brokendad
Charybdis
Level 61
God Stats
4W - 6L
1,467 SR
Queue Stats
148W - 211L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 6
11,141
655
11,519
23,920
12,633
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
15
2 / 4 / 5
10,400
612
10,974
25,895
30,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 7 / 2
10,725
631
13,115
22,469
11,869
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FGC_Iceman
Sun Wukong
18
8 / 2 / 11
13,930
819
21,010
22,814
23,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Trapkrampus45
Sylvanus
18
7 / 2 / 10
12,803
753
22,593
15,088
10,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
brokendad
Charybdis
15
4 / 6 / 9
11,480
675
15,440
15,678
7,240
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
19
19
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
8
6
0.75
L
Hercules
2
4
5
1.13
W
Sun Wukong
FGC_Iceman
Sun Wukong
8
2
11
6.75
L
5
7
2
0.86
W
Sylvanus
Trapkrampus45
Sylvanus
7
2
10
6
W
Charybdis
brokendad
Charybdis
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,608
Damage
59,043
72,284
Taken
53,580
54,627
Mitigated
41,057
12,147
Healing
25,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,519
2,945
0
1,671
23,920
12,633
0
6,930
16,990
47,224
0
L
Hercules
10,974
2,722
652
7,489
25,895
30,125
0
9,777
16,118
0
26,040
W
Sun Wukong
FGC_Iceman
Sun Wukong
21,010
5,365
431
9,857
22,814
23,363
20
3,512
19,302
767
42,452
L
13,115
2,897
0
2,335
22,469
11,869
228
4,978
17,491
30
36,756
W
Sylvanus
Trapkrampus45
Sylvanus
22,593
8,223
4,460
8,119
15,088
10,454
1,309
2,936
12,152
55,021
10,580
W
Charybdis
brokendad
Charybdis
15,440
9,705
0
2,840
15,678
7,240
1,430
6,214
9,464
0
47,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,266
Gold Earned
38,213
136
Minions Killed
170
3
Camps Cleared
11
847,472
Distance Traveled
876,573
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,141
655
70
4
1
258,684
1
L
Hercules
10,400
612
19
1
0
312,571
1
W
Sun Wukong
13,930
819
37
2
0
354,818
0
L
Da Ji
10,725
631
47
3
2
276,217
1
W
Sylvanus
12,803
753
74
4
6
265,783
0
W
Charybdis
11,480
675
59
3
5
255,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role