Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
J1mb4H
Ah Muzen Cab
Masters
Level 118
God Stats
44W - 5L
1,914 SR
Queue Stats
211W - 93L
2,706 MMR
Party 1
Discordia
Discordia
Masters
MoldChilester
Discordia
Masters
Level 84
God Stats
8W - 4L
1,756 SR
Queue Stats
210W - 91L
2,716 MMR
Party 1
Tyr
Tyr
Masters
ReginaVaiper
Tyr
Masters
Level 126
God Stats
23W - 10L
1,667 SR
Queue Stats
211W - 93L
2,706 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 109
1,779 SR
2,709 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,609 SR
1,551 MMR
Bastet
Bastet
Platinum V
TwisteedHVS
Bastet
Platinum V
Level 147
God Stats
5W - 3L
1,718 SR
Queue Stats
179W - 220L
1,666 MMR
Solo
Vulcan
Vulcan
Platinum V
black-renegas
Vulcan
Platinum V
Level 154
God Stats
14W - 17L
1,499 SR
Queue Stats
152W - 221L
1,930 MMR
Solo
Ares
Ares
Silver III
michiavelli92
Ares
Silver III
Level 109
God Stats
8W - 7L
1,611 SR
Queue Stats
459W - 695L
1,057 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
J1mb4H
Ah Muzen Cab
20
7 / 1 / 12
14,101
742
24,997
17,210
6,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
MoldChilester
Discordia
19
9 / 1 / 9
14,199
747
23,714
12,672
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 1 / 14
13,222
696
16,517
24,373
31,412
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
FenrirBaron SamediAchillesAtlasBaba Yaga

VS

Bans
HorusHou YiPersephoneCupidHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
1 / 6 / 1
11,741
618
11,967
23,480
9,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 0
12,527
659
20,363
12,574
5,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
0 / 9 / 2
10,939
576
6,506
34,829
36,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
20
Kills
3
3
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
J1mb4H
Ah Muzen Cab
7
1
12
13
W
Discordia
MoldChilester
Discordia
9
1
9
13.5
W
4
1
14
11
L
Bastet
1
6
1
0.25
L
2
5
0
0.4
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,228
Damage
38,836
54,255
Taken
70,883
42,598
Mitigated
51,727
15,210
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
J1mb4H
Ah Muzen Cab
24,997
6,552
0
8,179
17,210
6,365
3,293
9,064
8,146
0
112,137
W
Discordia
MoldChilester
Discordia
23,714
1,605
0
3,215
12,672
4,821
622
7,401
5,271
54,117
0
W
16,517
1,281
0
3,816
24,373
31,412
0
10,696
13,677
0
30,535
L
Bastet
11,967
2,538
0
2,985
23,480
9,709
0
7,545
15,935
0
42,134
L
20,363
6,035
0
420
12,574
5,861
0
5,071
7,503
79,472
0
L
6,506
101
40
4,843
34,829
36,157
0
11,382
23,447
22,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,522
Gold Earned
35,207
265
Minions Killed
223
13
Camps Cleared
4
1,156,197
Distance Traveled
1,005,258
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,101
742
186
10
7
390,311
3
W
Discordia
14,199
747
55
3
2
365,895
2
W
Tyr
13,222
696
24
1
4
399,991
5
L
Bastet
11,741
618
76
4
2
356,537
6
L
Vulcan
12,527
659
114
6
2
360,056
2
L
Ares
10,939
576
33
2
0
288,665
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role