Player Matchup

Ra
Ra
Dracmal
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,276 Elo+
Party 1
Awilix
Awilix
HanSoloV23
Awilix
Level 86
God Stats
3W - 2L
1,701 SR
Queue Stats
142W - 115L
1,573 Elo+
Party 3
Nemesis
Nemesis
Lennhaarig
Nemesis
Level 88
God Stats
3W - 2L
1,615 SR
Queue Stats
122W - 99L
1,558 Elo+
Party 3
Cthulhu
Cthulhu
Rykanos
Cthulhu
Level 139
God Stats
2W - 2L
1,492 SR
Queue Stats
23W - 25L
1,381 Elo+
Party 1
Vamana
Vamana
namechanged9876
Vamana
Level 123
God Stats
0W - 3L
1,165 SR
Queue Stats
144W - 124L
1,553 Elo+
Party 3
Team Averages
Level 112
1,495 SR
1,468 Elo+

VS

Team Averages
Level 117
1,603 SR
1,592 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ML x TOWLEY
Kuzenbo
Level 106
God Stats
28W - 14L
1,637 SR
Queue Stats
1,076W - 1,109L
1,523 Elo+
Solo
Bacchus
Bacchus
MrKING998
Bacchus
Level 105
God Stats
3W - 1L
1,603 SR
Queue Stats
72W - 34L
1,658 Elo+
Party 2
Medusa
Medusa
SCHWAB0
Medusa
Level 108
God Stats
2W - 0L
1,713 SR
Queue Stats
67W - 31L
1,634 Elo+
Party 2
Chang'e
Chang'e
gHostKiLLer989
Chang'e
Level 156
God Stats
2W - 0L
1,560 SR
Queue Stats
60W - 29L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 5
10,430
745
16,238
15,613
8,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
HanSoloV23
Awilix
15
5 / 9 / 2
9,087
649
16,223
17,501
8,680
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Lennhaarig
Nemesis
15
2 / 6 / 5
9,389
671
11,510
20,041
19,410
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Rykanos
Cthulhu
17
3 / 4 / 4
9,960
711
14,381
16,755
17,250
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 7 / 7
9,417
673
14,587
23,353
21,870
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
5 / 2 / 21
11,288
806
9,358
20,410
26,040
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ML x TOWLEY
Kuzenbo
17
1 / 4 / 21
10,740
767
9,453
22,428
39,805
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
MrKING998
Bacchus
18
4 / 3 / 21
10,747
768
12,698
16,963
18,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
SCHWAB0
Medusa
20
18 / 4 / 10
12,586
899
38,027
18,942
12,204
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 2 / 17
10,704
765
14,456
17,209
10,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
121
13
Kills
31
31
Deaths
15
23
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
21
7.75
L
2
5
5
0.9
L
Awilix
HanSoloV23
Awilix
5
9
2
0.67
L
Nemesis
Lennhaarig
Nemesis
2
6
5
0.75
W
Kuzenbo
ML x TOWLEY
Kuzenbo
1
4
21
2.88
W
Bacchus
MrKING998
Bacchus
4
3
21
4.83
L
Cthulhu
Rykanos
Cthulhu
3
4
4
1.25
W
Medusa
SCHWAB0
Medusa
18
4
10
5.75
W
3
2
17
5.75
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,939
Damage
83,992
93,263
Taken
95,952
75,729
Mitigated
107,252
31,219
Healing
42,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,358
804
1,027
3,385
20,410
26,040
389
11,238
9,172
17,650
0
L
16,238
1,039
6,977
5,016
15,613
8,519
0
9,557
6,056
36,922
0
L
Awilix
HanSoloV23
Awilix
16,223
5,041
756
454
17,501
8,680
0
8,988
8,513
0
25,753
L
Nemesis
Lennhaarig
Nemesis
11,510
3,814
1,781
3,381
20,041
19,410
0
9,358
10,683
0
19,717
W
Kuzenbo
ML x TOWLEY
Kuzenbo
9,453
3,071
2,144
5,336
22,428
39,805
794
5,407
17,021
16,188
0
W
Bacchus
MrKING998
Bacchus
12,698
927
1,769
1,648
16,963
18,639
290
4,400
12,563
22,968
0
L
Cthulhu
Rykanos
Cthulhu
14,381
1,391
3,490
3,015
16,755
17,250
0
6,681
10,074
26,585
0
W
Medusa
SCHWAB0
Medusa
38,027
18,169
809
851
18,942
12,204
3,474
5,117
13,825
0
62,033
W
14,456
1,747
16,472
9,151
17,209
10,564
2,114
4,457
12,752
36,965
0
L
14,587
4,468
1,122
5,227
23,353
21,870
0
11,381
11,972
0
29,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,283
Gold Earned
56,065
143
Minions Killed
137
0
Camps Cleared
0
1,224,548
Distance Traveled
1,338,874
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,288
806
9
1
0
267,969
0
L
Ra
10,430
745
45
3
0
248,320
3
L
Awilix
9,087
649
14
1
0
203,449
2
L
Nemesis
9,389
671
21
2
0
264,760
0
W
Kuzenbo
10,740
767
7
1
0
265,982
1
W
Bacchus
10,747
768
29
2
0
291,546
0
L
Cthulhu
9,960
711
37
3
0
260,109
1
W
Medusa
12,586
899
47
3
0
245,940
1
W
Chang'e
10,704
765
45
3
0
267,437
0
L
Vamana
9,417
673
26
2
0
247,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role