Player Matchup

King Arthur
King Arthur
DrFloogarp
King Arthur
Level 136
God Stats
3W - 7L
1,486 SR
Queue Stats
154W - 146L
1,609 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Karabeki
Cu Chulainn
Level 118
God Stats
0W - 3L
1,435 SR
Queue Stats
66W - 65L
1,587 Elo+
Party 1
Heimdallr
Heimdallr
SuperKing420
Heimdallr
Level 107
God Stats
1W - 2L
1,485 SR
Queue Stats
42W - 47L
1,509 Elo+
Party 1
Charybdis
Charybdis
W0SITO
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,312 Elo+
Solo
Skadi
Skadi
destructionman5
Skadi
Level 82
God Stats
1W - 1L
1,301 SR
Queue Stats
32W - 26L
1,549 Elo+
Party 1
Team Averages
Level 94
1,442 SR
1,513 Elo+

VS

Team Averages
Level 84
1,534 SR
1,533 Elo+
Merlin
Merlin
DamagedShrimp44
Merlin
Level 109
God Stats
1W - 0L
1,357 SR
Queue Stats
69W - 51L
1,642 Elo+
Party 2
Nox
Nox
Dkiller987
Nox
Level 24
God Stats
3W - 4L
1,702 SR
Queue Stats
80W - 95L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Mildly1337
Danzaburou
Level 99
God Stats
2W - 2L
1,484 SR
Queue Stats
88W - 76L
1,607 Elo+
Party 2
Ratatoskr
Ratatoskr
skeletor72
Ratatoskr
Level 125
God Stats
2W - 2L
1,625 SR
Queue Stats
73W - 62L
1,621 Elo+
Party 2
Rama
Rama
vayol
Rama
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrFloogarp
King Arthur
20
5 / 8 / 14
12,657
745
12,048
24,671
34,915
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Karabeki
Cu Chulainn
19
7 / 7 / 9
12,273
722
29,752
28,691
38,844
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
SuperKing420
Heimdallr
19
3 / 8 / 15
11,788
693
9,903
22,440
13,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
W0SITO
Charybdis
20
9 / 7 / 11
13,710
806
24,421
23,034
12,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
4 / 7 / 5
11,709
689
12,277
15,799
8,006
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 18
13,631
802
19,804
14,376
8,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
6 / 7 / 17
12,386
729
16,093
19,710
10,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Mildly1337
Danzaburou
20
4 / 6 / 19
12,629
743
22,183
20,111
10,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
skeletor72
Ratatoskr
20
8 / 6 / 18
13,084
770
20,838
27,998
29,591
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rama
vayol
Rama
20
12 / 6 / 10
14,111
830
20,683
18,943
9,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
119
28
Kills
37
37
Deaths
28
54
Assists
82
Player
Kills
Deaths
Assists
KDA
W
7
3
18
5.33
W
6
7
17
2.07
L
King Arthur
DrFloogarp
King Arthur
5
8
14
1.5
L
Cu Chulainn
Karabeki
Cu Chulainn
7
7
9
1.64
W
Danzaburou
Mildly1337
Danzaburou
4
6
19
2.25
L
Heimdallr
SuperKing420
Heimdallr
3
8
15
1.31
L
Charybdis
W0SITO
Charybdis
9
7
11
2.07
L
4
7
5
0.93
W
Ratatoskr
skeletor72
Ratatoskr
8
6
18
2.83
W
Rama
vayol
Rama
12
6
10
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,401
Damage
99,601
114,635
Taken
101,138
107,099
Mitigated
69,108
21,130
Healing
44,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,804
773
5,775
5,586
14,376
8,093
931
0
14,376
52,504
0
W
16,093
197
1,460
4,287
19,710
10,674
1,062
0
19,710
22,609
0
L
King Arthur
DrFloogarp
King Arthur
12,048
890
2,052
2,303
24,671
34,915
0
8,328
16,136
138
27,687
L
Cu Chulainn
Karabeki
Cu Chulainn
29,752
2,984
858
2,530
28,691
38,844
0
8,592
19,653
90
51,824
W
Danzaburou
Mildly1337
Danzaburou
22,183
9,584
1,655
5,527
20,111
10,926
1,330
0
20,111
60
37,680
L
Heimdallr
SuperKing420
Heimdallr
9,903
3,663
1,227
3,663
22,440
13,327
932
7,026
15,047
0
24,092
L
Charybdis
W0SITO
Charybdis
24,421
7,639
2,378
5,741
23,034
12,007
1,428
7,682
15,069
0
38,144
L
12,277
2,755
0
378
15,799
8,006
1,916
4,463
11,046
0
27,235
W
Ratatoskr
skeletor72
Ratatoskr
20,838
3,418
1,340
11,996
27,998
29,591
466
127
27,871
134
33,459
W
Rama
vayol
Rama
20,683
9,560
2,205
4,442
18,943
9,824
4,680
101
18,842
0
41,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,137
Gold Earned
65,841
185
Minions Killed
178
0
Camps Cleared
0
1,400,778
Distance Traveled
1,641,993
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,631
802
63
4
0
343,790
1
W
Nox
12,386
729
27
2
0
319,328
2
L
King Arthur
12,657
745
27
2
0
297,078
4
L
Cu Chulainn
12,273
722
34
2
0
296,729
3
W
Danzaburou
12,629
743
24
1
0
304,968
0
L
Heimdallr
11,788
693
46
3
0
259,954
0
L
Charybdis
13,710
806
36
2
0
261,386
1
L
Skadi
11,709
689
42
2
0
285,631
0
W
Ratatoskr
13,084
770
20
1
0
371,540
1
W
Rama
14,111
830
44
3
0
302,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role