Player Matchup

Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold II
Loreeking09
Odin
Gold II
Level 148
God Stats
27W - 28L
1,660 SR
Queue Stats
484W - 550L
1,646 MMR
Party 2
Vulcan
Vulcan
Platinum III
qxorr
Vulcan
Platinum III
Level 129
God Stats
31W - 30L
1,590 SR
Queue Stats
427W - 523L
1,670 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,584 SR
1,606 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 77
1,611 SR
1,556 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold III
jorlex009
Bacchus
Gold III
Level 153
God Stats
25W - 26L
1,557 SR
Queue Stats
396W - 448L
1,544 MMR
Solo
Ne Zha
Ne Zha
Gold V
robotninjaattack
Ne Zha
Gold V
Level 30
God Stats
9W - 2L
1,777 SR
Queue Stats
34W - 12L
1,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 4 / 0
7,244
659
7,238
10,707
4,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 6 / 2
7,499
682
3,960
14,212
13,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
qxorr
Vulcan
11
0 / 7 / 0
7,027
639
8,174
10,762
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesAh Muzen CabBaba YagaCabrakanAtlas

VS

Bans
ThorAresHou YiShivaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 0 / 7
9,863
897
13,092
7,888
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
jorlex009
Bacchus
12
1 / 2 / 13
8,668
788
6,320
11,911
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
7 / 1 / 9
9,276
843
12,010
12,388
10,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
17
17
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
4
0
0.5
W
Sol
 
Sol
9
0
7
12.5
L
0
6
2
0.17
W
Bacchus
jorlex009
Bacchus
1
2
13
3.75
L
Vulcan
qxorr
Vulcan
0
7
0
0
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,372
Damage
31,422
35,681
Taken
32,187
21,581
Mitigated
29,045
3,420
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,238
2,450
0
812
10,707
4,331
0
6,152
4,375
0
23,653
W
Sol
 
Sol
13,092
5,673
0
4,770
7,888
3,610
2,157
3,495
4,393
43,475
5,228
L
3,960
899
169
1,694
14,212
13,011
0
7,655
6,086
322
9,878
W
Bacchus
jorlex009
Bacchus
6,320
976
0
2,181
11,911
15,129
28
2,354
9,557
20,345
0
L
Vulcan
qxorr
Vulcan
8,174
4,070
0
745
10,762
4,239
0
4,209
6,061
35,733
0
W
12,010
2,079
263
3,896
12,388
10,306
840
2,937
9,451
150
32,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,770
Gold Earned
27,807
101
Minions Killed
151
3
Camps Cleared
8
574,271
Distance Traveled
624,106
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,244
659
28
3
0
171,753
4
W
Sol
9,863
897
83
8
3
204,126
1
L
Odin
7,499
682
12
1
0
213,973
3
W
Bacchus
8,668
788
26
2
1
189,491
0
L
Vulcan
7,027
639
61
6
3
188,545
2
W
Ne Zha
9,276
843
42
4
4
230,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role