Player Matchup

Mulan
Mulan
 
Mulan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AngelwingstB
Scylla
Level 69
God Stats
2W - 1L
1,317 SR
Queue Stats
14W - 23L
1,440 Elo+
Solo
Lancelot
Lancelot
LightingSoul
Lancelot
Level 158
God Stats
18W - 6L
1,679 SR
Queue Stats
1,036W - 383L
1,842 Elo+
Party 2
Team Averages
Level 125
1,499 SR
1,594 Elo+

VS

Team Averages
Level 128
1,636 SR
1,444 Elo+
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Miksmex
Cupid
Level 129
God Stats
2W - 2L
1,786 SR
Queue Stats
33W - 43L
1,426 Elo+
Party 1
Hades
Hades
Viltys
Hades
Level 131
God Stats
16W - 16L
1,624 SR
Queue Stats
38W - 54L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
2 / 5 / 11
10,893
681
14,285
20,344
22,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
16
3 / 0 / 11
11,124
695
9,158
7,072
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
LightingSoul
Lancelot
17
11 / 3 / 4
12,589
787
22,366
20,457
10,015
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 3 / 2
11,645
728
15,618
19,070
21,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
Miksmex
Cupid
15
2 / 7 / 4
10,887
680
12,509
15,931
6,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
Viltys
Hades
13
0 / 6 / 6
9,389
587
8,941
18,596
10,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
16
Kills
8
8
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
5
11
1.5
L
Atlas
 
Atlas
6
3
2
2.33
W
Scylla
3
0
11
8.5
W
Lancelot
LightingSoul
Lancelot
11
3
4
4.33
L
Cupid
Miksmex
Cupid
2
7
4
0.57
L
Hades
Viltys
Hades
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,809
Damage
37,068
47,873
Taken
53,597
35,474
Mitigated
39,163
6,375
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
14,285
2,410
0
5,110
20,344
22,567
706
9,496
10,440
14
38,412
L
Atlas
 
Atlas
15,618
6,083
962
2,155
19,070
21,635
78
2,363
16,259
29,229
0
W
Scylla
9,158
956
0
765
7,072
2,892
1,440
4,781
1,767
32,097
0
W
Lancelot
LightingSoul
Lancelot
22,366
5,901
0
500
20,457
10,015
714
9,633
10,596
26
53,664
L
Cupid
Miksmex
Cupid
12,509
7,836
238
2,642
15,931
6,821
1,735
2,665
12,932
0
47,083
L
Hades
Viltys
Hades
8,941
1,750
428
3,701
18,596
10,707
39
4,927
13,206
26,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,606
Gold Earned
31,921
158
Minions Killed
154
10
Camps Cleared
5
898,130
Distance Traveled
816,117
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,893
681
45
3
0
261,926
4
L
Atlas
11,645
728
22
1
1
299,815
1
W
Scylla
11,124
695
53
3
4
303,126
4
W
Lancelot
12,589
787
60
4
6
333,078
2
L
Cupid
10,887
680
96
6
1
262,501
1
L
Hades
9,389
587
36
2
3
253,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role