Player Matchup

Thanatos
Thanatos
GoApollo
Thanatos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,788 Elo+
Party 1
Neith
Neith
Patroeskie3830
Neith
Level 3
God Stats
2W - 0L
1,744 SR
Queue Stats
3W - 0L
1,663 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RataNott
Morgan Le Fay
Level 160
God Stats
47W - 26L
1,689 SR
Queue Stats
1,172W - 695L
1,646 Elo+
Party 1
Odin
Odin
Sietse
Odin
Level 160
God Stats
11W - 8L
1,567 SR
Queue Stats
851W - 557L
1,611 Elo+
Party 1
Xing Tian
Xing Tian
Venerma
Xing Tian
Level 160
God Stats
11W - 2L
1,654 SR
Queue Stats
822W - 453L
1,700 Elo+
Party 1
Team Averages
Level 100
1,631 SR
1,681 Elo+

VS

Team Averages
Level 87
1,368 SR
1,453 Elo+
Cernunnos
Cernunnos
Cracker_19
Cernunnos
Level 126
God Stats
0W - 1L
1,465 SR
Queue Stats
26W - 27L
1,503 Elo+
Solo
Nox
Nox
PasqualeIT
Nox
Level 67
God Stats
59W - 71L
1,396 SR
Queue Stats
93W - 116L
1,415 Elo+
Solo
Anubis
Anubis
TheShooooock
Anubis
Level 18
God Stats
4W - 8L
1,405 SR
Queue Stats
10W - 18L
1,392 Elo+
Solo
Cthulhu
Cthulhu
coco9296
Cthulhu
Level 66
God Stats
0W - 2L
1,220 SR
Queue Stats
70W - 77L
1,484 Elo+
Solo
King Arthur
King Arthur
guaninow
King Arthur
Level 158
God Stats
8W - 18L
1,356 SR
Queue Stats
174W - 198L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GoApollo
Thanatos
19
12 / 4 / 11
11,502
885
14,011
19,141
8,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 13
9,259
712
6,265
7,585
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
RataNott
Morgan Le Fay
18
5 / 0 / 20
10,891
838
21,151
8,721
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Sietse
Odin
18
9 / 1 / 11
11,118
855
15,097
15,092
16,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xing Tian
Venerma
Xing Tian
19
5 / 0 / 18
11,084
853
12,755
18,085
14,473
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cracker_19
Cernunnos
15
2 / 7 / 3
8,918
686
11,602
17,599
7,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 1
7,747
596
4,073
6,981
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
16
3 / 8 / 1
9,364
720
11,608
16,870
9,488
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
coco9296
Cthulhu
15
0 / 6 / 4
8,993
692
9,222
21,732
25,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
guaninow
King Arthur
14
0 / 7 / 3
8,264
636
4,747
16,134
15,703
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
18
32
Kills
6
7
Deaths
32
73
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Cracker_19
Cernunnos
2
7
3
0.5
W
Thanatos
GoApollo
Thanatos
12
4
11
4.38
L
1
4
1
0.38
W
1
2
13
3.75
W
Morgan Le Fay
RataNott
Morgan Le Fay
5
0
20
15
W
Odin
Sietse
Odin
9
1
11
14.5
L
Anubis
3
8
1
0.44
W
Xing Tian
Venerma
Xing Tian
5
0
18
14
L
Cthulhu
coco9296
Cthulhu
0
6
4
0.33
L
King Arthur
guaninow
King Arthur
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,279
Damage
41,252
68,624
Taken
79,316
48,181
Mitigated
61,066
23,147
Healing
9,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Cracker_19
Cernunnos
11,602
5,377
0
992
17,599
7,923
0
8,730
8,259
0
34,398
W
Thanatos
GoApollo
Thanatos
14,011
3,782
0
11,736
19,141
8,998
1,687
7,592
11,549
0
43,691
L
4,073
266
0
0
6,981
2,780
90
2,917
3,868
9,319
0
W
6,265
2,510
0
1,193
7,585
3,755
2,689
5,115
2,470
0
10,709
W
Morgan Le Fay
RataNott
Morgan Le Fay
21,151
2,854
0
2,532
8,721
4,164
2,898
3,538
5,183
44,482
0
W
Odin
Sietse
Odin
15,097
3,080
0
2,334
15,092
16,791
712
2,737
12,355
766
33,544
L
Anubis
11,608
432
0
4,598
16,870
9,488
0
6,056
10,313
41,448
0
W
Xing Tian
Venerma
Xing Tian
12,755
1,471
0
5,352
18,085
14,473
405
5,921
12,164
45,511
0
L
Cthulhu
coco9296
Cthulhu
9,222
569
1,170
2,617
21,732
25,172
0
9,861
10,721
26,932
0
L
King Arthur
guaninow
King Arthur
4,747
621
0
350
16,134
15,703
0
4,973
10,693
0
22,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,854
Gold Earned
43,286
228
Minions Killed
225
0
Camps Cleared
0
1,393,267
Distance Traveled
1,046,423
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,918
686
57
4
0
234,140
2
W
Thanatos
11,502
885
38
3
0
283,848
0
L
Nox
7,747
596
9
1
0
114,629
4
W
Neith
9,259
712
14
1
0
244,765
0
W
Morgan Le Fay
10,891
838
65
5
0
276,706
3
W
Odin
11,118
855
49
4
0
294,080
0
L
Anubis
9,364
720
73
6
0
199,799
2
W
Xing Tian
11,084
853
62
5
0
293,868
4
L
Cthulhu
8,993
692
43
3
0
250,116
0
L
King Arthur
8,264
636
43
3
0
247,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role