Player Matchup

Apollo
Apollo
Silver V
DeathgazeSniper
Apollo
Silver V
Level 159
God Stats
4W - 4L
1,556 SR
Queue Stats
30W - 34L
1,125 MMR
Party 1
King Arthur
King Arthur
Gold II
JordanOrJM
King Arthur
Gold II
Level 89
God Stats
4W - 6L
1,392 SR
Queue Stats
118W - 120L
1,365 MMR
Solo
Osiris
Osiris
Silver I
WaterMean02
Osiris
Silver I
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 113L
1,220 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
cristian_soldado
Morgan Le Fay
Gold V
Level 160
God Stats
5W - 7L
1,486 SR
Queue Stats
126W - 119L
1,307 MMR
Solo
Nemesis
Nemesis
Silver III
okokkokokokplpl
Nemesis
Silver III
Level 80
God Stats
4W - 3L
1,563 SR
Queue Stats
7W - 10L
1,421 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,499 SR
1,288 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,448 SR
1,289 MMR
Lancelot
Lancelot
Bronze V
LLOSECA2001
Lancelot
Bronze V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,318 MMR
Solo
Yemoja
Yemoja
Gold IV
LiteOCE
Yemoja
Gold IV
Level 127
God Stats
16W - 28L
1,458 SR
Queue Stats
288W - 296L
1,199 MMR
Solo
Hercules
Hercules
Gold IV
RomanAtOrigin
Hercules
Gold IV
Level 143
God Stats
4W - 7L
1,415 SR
Queue Stats
323W - 304L
1,374 MMR
Solo
Sol
Sol
Silver I
Roros219
Sol
Silver I
Level 124
God Stats
10W - 14L
1,403 SR
Queue Stats
22W - 26L
1,295 MMR
Solo
Chronos
Chronos
Gold V
albertorubio99
Chronos
Gold V
Level 86
God Stats
4W - 8L
1,461 SR
Queue Stats
116W - 120L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
5,856
651
4,916
4,984
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
JordanOrJM
King Arthur
11
1 / 0 / 0
6,087
676
5,408
7,171
3,015
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
9
2 / 1 / 3
5,013
557
5,017
5,534
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
cristian_soldado
Morgan Le Fay
11
2 / 0 / 2
6,288
699
4,859
4,845
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 1 / 0
5,594
622
2,478
6,250
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
MulanCabrakanUllrArachneKhepri

VS

Bans
VulcanHadesPoseidonKaliZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
LLOSECA2001
Lancelot
6
0 / 3 / 1
4,353
484
1,785
6,030
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
LiteOCE
Yemoja
7
0 / 1 / 1
4,426
492
1,944
6,924
3,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
RomanAtOrigin
Hercules
9
0 / 1 / 0
5,151
572
3,949
7,958
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,253
584
2,580
5,495
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 5 / 0
4,664
518
3,215
6,732
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
12
Kills
2
2
Deaths
12
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
King Arthur
JordanOrJM
King Arthur
1
0
0
1
L
Lancelot
LLOSECA2001
Lancelot
0
3
1
0.17
L
Yemoja
LiteOCE
Yemoja
0
1
1
0.5
L
Hercules
RomanAtOrigin
Hercules
0
1
0
0
L
1
2
0
0.5
W
Osiris
2
1
3
3.5
L
1
5
0
0.2
W
Morgan Le Fay
cristian_soldado
Morgan Le Fay
2
0
2
3
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,678
Damage
13,473
28,784
Taken
33,139
13,183
Mitigated
17,163
8,696
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,916
3,397
0
2,742
4,984
1,891
612
1,983
2,894
0
36,876
W
King Arthur
JordanOrJM
King Arthur
5,408
1,066
0
2,250
7,171
3,015
0
0
6,637
0
46,650
L
Lancelot
LLOSECA2001
Lancelot
1,785
644
0
0
6,030
2,144
0
1,251
4,779
0
18,750
L
Yemoja
LiteOCE
Yemoja
1,944
342
175
2,263
6,924
3,316
0
0
6,924
13,625
0
L
Hercules
RomanAtOrigin
Hercules
3,949
1,287
0
3,948
7,958
7,926
0
0
7,958
0
34,809
L
2,580
949
0
2,171
5,495
2,093
0
3,608
1,887
36,300
0
W
Osiris
5,017
2,120
0
731
5,534
3,635
0
2,782
2,610
0
25,183
L
3,215
724
0
641
6,732
1,684
0
0
6,732
24,516
0
W
Morgan Le Fay
cristian_soldado
Morgan Le Fay
4,859
1,031
0
661
4,845
2,041
106
1,939
2,906
49,854
0
W
2,478
1,008
0
2,312
6,250
2,601
0
772
5,464
0
41,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
23,847
362
Minions Killed
237
0
Camps Cleared
0
925,010
Distance Traveled
838,332
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,856
651
71
8
0
166,155
1
W
King Arthur
6,087
676
93
10
0
192,344
2
L
Lancelot
4,353
484
38
4
0
172,740
1
L
Yemoja
4,426
492
24
3
0
158,300
1
L
Hercules
5,151
572
68
8
0
174,936
0
L
Sol
5,253
584
65
7
0
173,070
2
W
Osiris
5,013
557
40
4
0
189,217
0
L
Chronos
4,664
518
42
5
0
159,286
3
W
Morgan Le Fay
6,288
699
85
9
0
189,400
3
W
Nemesis
5,594
622
73
8
0
187,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role