Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BeamyDock53
Achilles
Level 127
God Stats
18W - 13L
1,557 SR
Queue Stats
338W - 380L
1,503 Elo+
Party 3
Zhong Kui
Zhong Kui
Louisaka
Zhong Kui
Level 61
God Stats
8W - 5L
1,586 SR
Queue Stats
120W - 117L
1,480 Elo+
Solo
Mulan
Mulan
Seawhal3
Mulan
Level 149
God Stats
3W - 8L
1,396 SR
Queue Stats
327W - 366L
1,506 Elo+
Party 3
Maui
Maui
TyIor
Maui
Level 103
God Stats
3W - 5L
1,500 SR
Queue Stats
535W - 405L
1,641 Elo+
Solo
Team Averages
Level 113
1,508 SR
1,526 Elo+

VS

Team Averages
Level 117
1,543 SR
1,474 Elo+
Sun Wukong
Sun Wukong
ElSean
Sun Wukong
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,566 Elo+
Party 2
Hera
Hera
Havie373
Hera
Level 89
God Stats
13W - 9L
1,675 SR
Queue Stats
534W - 568L
1,492 Elo+
Party 1
Ishtar
Ishtar
TykerG
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,314 Elo+
Party 2
Maui
Maui
Zionelle
Maui
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
404W - 385L
1,498 Elo+
Solo
Fenrir
Fenrir
tristenlogan
Fenrir
Level 68
God Stats
3W - 4L
1,540 SR
Queue Stats
191W - 204L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
7 / 1 / 5
13,644
650
17,279
24,182
11,985
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
BeamyDock53
Achilles
17
6 / 3 / 10
12,281
585
12,734
19,565
23,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Louisaka
Zhong Kui
18
4 / 2 / 6
11,759
560
17,727
20,489
15,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Seawhal3
Mulan
20
2 / 1 / 3
13,158
627
22,018
21,588
18,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Maui
TyIor
Maui
17
4 / 3 / 8
11,116
529
7,599
20,618
10,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElSean
Sun Wukong
17
3 / 4 / 0
10,870
518
17,060
31,181
28,497
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
15
4 / 6 / 1
9,918
472
18,076
11,762
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
TykerG
Ishtar
14
2 / 7 / 0
9,103
433
11,670
16,654
6,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
14
0 / 5 / 6
9,094
433
5,786
24,483
27,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
15
1 / 1 / 3
9,432
449
9,850
20,820
10,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
23
Kills
10
10
Deaths
23
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
1
5
9.5
W
Achilles
BeamyDock53
Achilles
6
3
10
3.67
L
Sun Wukong
ElSean
Sun Wukong
3
4
0
0.75
L
Hera
4
6
1
0.75
W
Zhong Kui
Louisaka
Zhong Kui
4
2
6
3.5
W
Mulan
Seawhal3
Mulan
2
1
3
3.5
W
Maui
TyIor
Maui
4
3
8
2.67
L
Ishtar
TykerG
Ishtar
2
7
0
0.29
L
Maui
0
5
6
0.6
L
Fenrir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,357
Damage
62,442
106,442
Taken
104,900
81,052
Mitigated
78,579
46,052
Healing
22,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
17,279
6,493
0
13,907
24,182
11,985
0
4,202
19,980
0
167,730
W
Achilles
BeamyDock53
Achilles
12,734
3,220
102
4,245
19,565
23,413
193
5,714
13,851
277
37,946
L
Sun Wukong
ElSean
Sun Wukong
17,060
4,498
0
11,144
31,181
28,497
0
4,814
26,233
0
94,240
L
Hera
18,076
5,285
0
270
11,762
5,509
1,143
6,059
5,481
82,858
0
W
Zhong Kui
Louisaka
Zhong Kui
17,727
1,945
0
8,196
20,489
15,971
3,455
8,369
12,120
95,774
0
W
Mulan
Seawhal3
Mulan
22,018
3,021
0
13,281
21,588
18,998
1,750
1,113
20,475
274
122,583
W
Maui
TyIor
Maui
7,599
1,142
0
6,321
20,618
10,685
0
6,166
14,452
69,846
0
L
Ishtar
TykerG
Ishtar
11,670
6,656
0
1,499
16,654
6,370
0
2,606
14,004
0
64,795
L
Maui
5,786
1,451
0
4,168
24,483
27,815
0
4,992
19,369
33,537
0
L
Fenrir
9,850
3,728
0
5,328
20,820
10,388
255
6,572
13,936
0
89,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,958
Gold Earned
48,417
739
Minions Killed
580
0
Camps Cleared
0
2,040,347
Distance Traveled
1,971,862
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,644
650
213
10
0
397,499
9
W
Achilles
12,281
585
46
2
0
442,581
6
L
Sun Wukong
10,870
518
172
8
0
410,348
5
L
Hera
9,918
472
128
6
0
347,269
4
W
Zhong Kui
11,759
560
150
7
0
378,651
5
W
Mulan
13,158
627
225
11
0
394,575
4
W
Maui
11,116
529
105
5
0
427,041
0
L
Ishtar
9,103
433
106
5
0
386,429
7
L
Maui
9,094
433
38
2
0
390,114
5
L
Fenrir
9,432
449
136
6
0
437,702
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role