Player Matchup

Cupid
Cupid
FranEXE
Cupid
Level 129
God Stats
2W - 5L
1,479 SR
Queue Stats
51W - 95L
1,321 Elo+
Party 1
Chronos
Chronos
SvgeMenjivar
Chronos
Level 28
God Stats
4W - 18L
1,193 SR
Queue Stats
38W - 81L
1,293 Elo+
Party 1
Kukulkan
Kukulkan
archie1986
Kukulkan
Level 26
God Stats
12W - 24L
1,310 SR
Queue Stats
36W - 77L
1,294 Elo+
Party 1
Team Averages
Level 61
1,327 SR
1,303 Elo+

VS

Team Averages
Level 137
1,563 SR
1,744 Elo+
Ares
Ares
AceofShade
Ares
Level 150
God Stats
1W - 1L
1,421 SR
Queue Stats
404W - 135L
1,960 Elo+
Party 2
Vulcan
Vulcan
SovietCarebear
Vulcan
Level 158
God Stats
8W - 4L
1,761 SR
Queue Stats
448W - 223L
1,779 Elo+
Party 2
Da Ji
Da Ji
jzerm153
Da Ji
Level 102
God Stats
1W - 0L
1,508 SR
Queue Stats
59W - 83L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FranEXE
Cupid
12
1 / 8 / 1
8,114
624
5,365
17,085
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
SvgeMenjivar
Chronos
11
1 / 9 / 0
7,887
607
2,132
15,533
5,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
archie1986
Kukulkan
14
1 / 6 / 1
8,899
685
5,143
15,402
5,554
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 19
10,900
838
11,199
16,922
21,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
15 / 0 / 8
12,131
933
24,859
3,851
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
jzerm153
Da Ji
15
7 / 3 / 11
10,749
827
8,993
11,244
5,538
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
61
3
Kills
23
23
Deaths
3
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
0
19
10.5
L
Cupid
FranEXE
Cupid
1
8
1
0.19
W
15
0
8
19
L
Chronos
SvgeMenjivar
Chronos
1
9
0
0.11
L
Kukulkan
archie1986
Kukulkan
1
6
1
0.25
W
Da Ji
jzerm153
Da Ji
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,640
Damage
45,051
48,020
Taken
32,017
17,530
Mitigated
28,931
2,732
Healing
8,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,199
728
0
6,349
16,922
21,333
958
3,170
13,752
16,937
0
L
Cupid
FranEXE
Cupid
5,365
2,328
67
1,070
17,085
6,371
0
13,808
3,277
0
23,929
W
24,859
4,400
0
417
3,851
2,060
1,384
1,616
2,235
84,221
0
L
Chronos
SvgeMenjivar
Chronos
2,132
725
0
243
15,533
5,605
0
11,386
4,147
11,792
788
L
Kukulkan
archie1986
Kukulkan
5,143
65
0
1,352
15,402
5,554
0
10,937
4,465
40,525
0
W
Da Ji
jzerm153
Da Ji
8,993
1,527
0
1,614
11,244
5,538
385
2,368
8,388
0
30,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,900
Gold Earned
33,780
146
Minions Killed
180
2
Camps Cleared
10
638,632
Distance Traveled
783,785
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,900
838
10
1
2
250,972
2
L
Cupid
8,114
624
40
3
1
200,368
2
W
Vulcan
12,131
933
127
10
4
286,000
1
L
Chronos
7,887
607
25
2
0
190,537
1
L
Kukulkan
8,899
685
81
6
1
247,727
0
W
Da Ji
10,749
827
43
3
4
246,813
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role