Player Matchup

Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold III
ApexualSlapz
Freya
Gold III
Level 154
God Stats
0W - 1L
1,781 SR
Queue Stats
62W - 67L
1,420 MMR
Party 1
Bacchus
Bacchus
Gold V
BuT CrAcKeR
Bacchus
Gold V
Level 129
God Stats
0W - 1L
1,415 SR
Queue Stats
54W - 60L
1,369 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,565 SR
1,430 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,606 SR
1,606 MMR
Baron Samedi
Baron Samedi
Gold III
Dzustice
Baron Samedi
Gold III
Level 127
God Stats
1W - 0L
1,823 SR
Queue Stats
27W - 27L
1,792 MMR
Solo
Mulan
Mulan
Gold V
GogOs_a_BeST88
Mulan
Gold V
Level 79
God Stats
20W - 19L
1,632 SR
Queue Stats
77W - 102L
1,233 MMR
Solo
Guan Yu
Guan Yu
Platinum II
MrHyd YhtomiT
Guan Yu
Platinum II
Level 151
God Stats
1W - 2L
1,363 SR
Queue Stats
482W - 610L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 3 / 2
9,966
586
14,107
17,494
14,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 2
10,304
606
15,872
20,461
9,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
BuT CrAcKeR
Bacchus
14
1 / 5 / 2
10,539
620
8,454
26,730
37,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AtlasAh Muzen CabBaba YagaAchillesThoth

VS

Bans
BastetMedusaAresShivaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dzustice
Baron Samedi
18
6 / 1 / 6
12,081
711
28,630
11,881
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 2 / 10
10,969
645
20,004
25,011
32,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
17
5 / 1 / 7
12,325
725
7,264
24,210
34,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
12
12
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
2
1
L
1
4
2
0.5
L
Bacchus
BuT CrAcKeR
Bacchus
1
5
2
0.4
W
Baron Samedi
Dzustice
Baron Samedi
6
1
6
9
W
1
2
10
3
W
Guan Yu
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,433
Damage
55,898
64,685
Taken
61,102
61,109
Mitigated
74,100
17,598
Healing
30,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,107
2,779
0
4,287
17,494
14,455
0
6,351
10,279
0
41,725
L
15,872
4,877
0
9,538
20,461
9,120
0
9,472
10,129
45,615
0
L
Bacchus
BuT CrAcKeR
Bacchus
8,454
998
0
3,773
26,730
37,534
0
12,098
13,157
19,077
0
W
Baron Samedi
Dzustice
Baron Samedi
28,630
3,586
4,588
2,518
11,881
7,062
1,874
4,480
7,401
71,404
0
W
20,004
3,007
576
4,729
25,011
32,551
508
12,002
13,009
0
50,961
W
Guan Yu
7,264
1,155
7,209
10,848
24,210
34,487
205
8,469
15,741
0
23,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,809
Gold Earned
35,375
157
Minions Killed
191
5
Camps Cleared
9
851,380
Distance Traveled
961,845
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,966
586
51
3
2
288,222
4
L
Freya
10,304
606
91
5
2
285,418
3
L
Bacchus
10,539
620
15
1
1
277,740
0
W
Baron Samedi
12,081
711
109
6
6
307,827
1
W
Mulan
10,969
645
57
3
2
307,709
4
W
Guan Yu
12,325
725
25
1
1
346,309
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role