Player Matchup

Discordia
Discordia
Equationz
Discordia
Level 106
God Stats
17W - 9L
1,579 SR
Queue Stats
113W - 106L
1,530 Elo+
Solo
Xing Tian
Xing Tian
Lord_Fue_Fue
Xing Tian
Level 147
God Stats
39W - 48L
1,503 SR
Queue Stats
67W - 83L
1,377 Elo+
Solo
Mulan
Mulan
squeeky_cheeks
Mulan
Level 49
God Stats
4W - 2L
1,715 SR
Queue Stats
83W - 110L
1,433 Elo+
Solo
Team Averages
Level 101
1,599 SR
1,447 Elo+

VS

Team Averages
Level 122
1,483 SR
1,451 Elo+
Ra
Ra
BEERNPOOCE91
Ra
Level 126
God Stats
9W - 17L
1,396 SR
Queue Stats
86W - 147L
1,303 Elo+
Solo
Cerberus
Cerberus
DahrkZen
Cerberus
Level 125
God Stats
9W - 10L
1,555 SR
Queue Stats
391W - 565L
1,392 Elo+
Solo
Tyr
Tyr
Seebin
Tyr
Level 115
God Stats
5W - 6L
1,497 SR
Queue Stats
56W - 47L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Equationz
Discordia
16
7 / 2 / 2
10,495
807
20,619
6,970
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Lord_Fue_Fue
Xing Tian
13
2 / 1 / 5
9,155
704
4,740
10,437
8,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 5 / 8
8,365
643
10,699
14,520
13,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
8,411
647
5,068
13,075
8,526
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
DahrkZen
Cerberus
13
2 / 2 / 4
9,232
710
6,658
17,373
18,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
Seebin
Tyr
13
5 / 5 / 3
8,943
688
12,178
14,322
14,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
9
Kills
8
8
Deaths
9
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Cerberus
DahrkZen
Cerberus
2
2
4
2
W
Discordia
Equationz
Discordia
7
2
2
4
W
Xing Tian
Lord_Fue_Fue
Xing Tian
2
1
5
4.5
L
Tyr
Seebin
Tyr
5
5
3
1.3
W
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,058
Damage
23,904
31,927
Taken
44,770
25,740
Mitigated
41,750
6,075
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,068
781
1,543
5,040
13,075
8,526
19
8,418
4,353
29,842
0
L
Cerberus
DahrkZen
Cerberus
6,658
834
0
4,275
17,373
18,731
0
9,025
7,820
25,353
0
W
Discordia
Equationz
Discordia
20,619
1,458
0
1,209
6,970
3,200
72
1,370
5,510
67,840
0
W
Xing Tian
Lord_Fue_Fue
Xing Tian
4,740
686
445
3,540
10,437
8,640
336
3,987
5,995
17,773
0
L
Tyr
Seebin
Tyr
12,178
1,778
0
2,522
14,322
14,493
0
8,296
5,687
0
19,268
W
10,699
2,596
0
881
14,520
13,900
0
6,716
7,335
0
16,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,015
Gold Earned
26,586
165
Minions Killed
154
10
Camps Cleared
2
725,461
Distance Traveled
735,615
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,411
647
60
5
0
246,540
1
L
Cerberus
9,232
710
74
6
2
248,861
1
W
Discordia
10,495
807
117
9
6
257,231
2
W
Xing Tian
9,155
704
25
2
1
223,136
4
L
Tyr
8,943
688
20
2
0
240,214
4
W
Mulan
8,365
643
23
2
3
245,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role