Player Matchup

Lancelot
Lancelot
FrikkelSnitzz
Lancelot
Level 154
God Stats
10W - 19L
1,267 SR
Queue Stats
226W - 235L
1,457 Elo+
Solo
Cerberus
Cerberus
Jinxta
Cerberus
Level 89
God Stats
7W - 6L
1,511 SR
Queue Stats
380W - 450L
1,383 Elo+
Party 2
Zhong Kui
Zhong Kui
oLuzifer
Zhong Kui
Level 129
God Stats
2W - 2L
1,841 SR
Queue Stats
60W - 40L
1,495 Elo+
Party 2
Team Averages
Level 124
1,540 SR
1,445 Elo+

VS

Team Averages
Level 124
1,652 SR
1,501 Elo+
King Arthur
King Arthur
BlastinBussy
King Arthur
Level 146
God Stats
1W - 1L
1,445 SR
Queue Stats
62W - 38L
1,634 Elo+
Party 1
Raijin
Raijin
CroutonSniff
Raijin
Level 126
God Stats
1W - 0L
1,906 SR
Queue Stats
143W - 134L
1,453 Elo+
Party 1
Khepri
Khepri
Super Stealth64
Khepri
Level 100
God Stats
2W - 0L
1,603 SR
Queue Stats
94W - 82L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FrikkelSnitzz
Lancelot
17
2 / 5 / 8
12,400
620
17,870
26,552
21,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Jinxta
Cerberus
16
3 / 8 / 6
12,029
601
18,866
26,777
17,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
oLuzifer
Zhong Kui
19
6 / 5 / 4
14,315
716
30,425
29,093
34,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlastinBussy
King Arthur
19
8 / 6 / 9
14,438
722
34,334
28,201
31,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
19
8 / 4 / 9
13,992
700
25,364
20,065
12,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
2 / 1 / 16
14,359
718
9,827
25,707
39,093
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
11
Kills
18
18
Deaths
11
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlastinBussy
King Arthur
8
6
9
2.08
W
Raijin
8
4
9
3.13
L
Lancelot
FrikkelSnitzz
Lancelot
2
5
8
1.2
L
Cerberus
Jinxta
Cerberus
3
8
6
0.75
W
2
1
16
10
L
Zhong Kui
oLuzifer
Zhong Kui
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,161
Damage
69,525
82,422
Taken
73,973
73,422
Mitigated
83,237
22,856
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlastinBussy
King Arthur
34,334
3,657
0
297
28,201
31,280
208
18,587
8,984
0
66,558
W
Raijin
25,364
1,899
0
2,279
20,065
12,864
696
14,225
5,628
60,993
0
L
Lancelot
FrikkelSnitzz
Lancelot
17,870
3,118
0
3,496
26,552
21,155
0
10,771
15,155
0
45,182
L
Cerberus
Jinxta
Cerberus
18,866
867
823
5,399
26,777
17,618
490
12,734
13,485
37,856
0
W
9,827
1,472
4,303
6,501
25,707
39,093
399
15,452
9,861
24,108
0
L
Zhong Kui
oLuzifer
Zhong Kui
30,425
3,055
885
12,253
29,093
34,649
1,076
10,717
17,722
82,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,744
Gold Earned
42,789
263
Minions Killed
187
12
Camps Cleared
5
1,004,390
Distance Traveled
1,060,765
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,438
722
62
3
3
385,084
9
W
Raijin
13,992
700
98
5
2
305,507
1
L
Lancelot
12,400
620
54
3
7
396,084
2
L
Cerberus
12,029
601
82
4
4
318,368
2
W
Khepri
14,359
718
27
1
0
370,174
1
L
Zhong Kui
14,315
716
127
6
1
289,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role