Player Matchup

Bacchus
Bacchus
Backwoodz050
Bacchus
Level 31
God Stats
1W - 5L
1,500 SR
Queue Stats
44W - 57L
1,500 Elo+
Solo
Tiamat
Tiamat
Elehipa
Tiamat
Level 74
God Stats
11W - 12L
1,575 SR
Queue Stats
98W - 112L
1,512 Elo+
Party 2
Hercules
Hercules
Praelectus
Hercules
Level 92
God Stats
3W - 7L
1,376 SR
Queue Stats
158W - 197L
1,440 Elo+
Party 2
Team Averages
Level 66
1,484 SR
1,484 Elo+

VS

Team Averages
Level 98
1,500 SR
1,676 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
robotninjaattack
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 28L
2,027 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Backwoodz050
Bacchus
10
0 / 3 / 2
6,342
634
5,575
13,911
15,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Elehipa
Tiamat
10
0 / 4 / 2
5,948
595
7,571
9,498
6,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Praelectus
Hercules
9
2 / 4 / 0
6,559
656
8,658
17,445
10,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
3 / 1 / 8
8,346
835
9,236
12,267
9,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
 
Sol
13
2 / 0 / 9
7,441
744
19,370
6,992
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
6 / 1 / 5
8,640
864
8,972
11,174
8,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
11
11
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
1
8
7
W
Sol
 
Sol
2
0
9
6.5
L
Bacchus
Backwoodz050
Bacchus
0
3
2
0.33
L
Tiamat
Elehipa
Tiamat
0
4
2
0.25
L
Hercules
Praelectus
Hercules
2
4
0
0.5
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,804
Damage
37,578
40,854
Taken
30,433
31,929
Mitigated
21,236
10,749
Healing
18,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
9,236
4,995
2,984
6,385
12,267
9,371
65
4,573
7,357
0
14,884
W
Sol
 
Sol
19,370
9,614
0
3,813
6,992
3,481
1,375
3,442
3,397
45,048
5,320
L
Bacchus
Backwoodz050
Bacchus
5,575
976
1,045
2,103
13,911
15,053
25
6,230
7,027
11,601
0
L
Tiamat
Elehipa
Tiamat
7,571
794
385
1,170
9,498
6,608
0
3,763
5,022
23,248
0
L
Hercules
Praelectus
Hercules
8,658
2,926
605
5,441
17,445
10,268
101
6,610
9,512
0
16,282
W
8,972
6,067
1,671
3,650
11,174
8,384
507
5,524
5,491
0
15,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,849
Gold Earned
24,427
64
Minions Killed
114
1
Camps Cleared
7
528,038
Distance Traveled
570,201
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,346
835
7
1
1
205,410
2
W
Sol
7,441
744
78
8
3
171,381
1
L
Bacchus
6,342
634
6
1
0
178,377
1
L
Tiamat
5,948
595
36
4
1
173,420
2
L
Hercules
6,559
656
22
2
0
176,241
2
W
Bakasura
8,640
864
29
3
3
193,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role