Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Chico Amaro9874
Arachne
Level 68
God Stats
1W - 3L
1,511 SR
Queue Stats
114W - 128L
1,385 Elo+
Solo
Cthulhu
Cthulhu
Suigetsu106
Cthulhu
Level 40
God Stats
2W - 7L
1,242 SR
Queue Stats
4W - 10L
1,188 Elo+
Party 1
Izanami
Izanami
TheWraith0Dawn66
Izanami
Level 84
God Stats
5W - 2L
1,396 SR
Queue Stats
222W - 258L
1,394 Elo+
Party 1
Hera
Hera
ikaros2238
Hera
Level 46
God Stats
2W - 2L
1,424 SR
Queue Stats
6W - 13L
1,721 Elo+
Solo
Team Averages
Level 69
1,415 SR
1,438 Elo+

VS

Team Averages
Level 100
1,572 SR
1,373 Elo+
Mulan
Mulan
DaddysReady
Mulan
Level 105
God Stats
9W - 8L
1,477 SR
Queue Stats
52W - 49L
1,369 Elo+
Solo
Hades
Hades
HerpesHawkv2
Hades
Level 125
God Stats
20W - 14L
1,519 SR
Queue Stats
285W - 291L
1,373 Elo+
Solo
Cupid
Cupid
Xx_dami-_-figue_
Cupid
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 87L
1,397 Elo+
Solo
Sobek
Sobek
onlineidmt
Sobek
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 89L
1,362 Elo+
Solo
Odin
Odin
xPopskilla09
Odin
Level 65
God Stats
2W - 0L
1,862 SR
Queue Stats
90W - 112L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 2 / 0
5,486
549
5,166
6,374
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 2
5,306
531
1,856
8,165
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Suigetsu106
Cthulhu
8
3 / 1 / 0
5,544
554
4,313
5,881
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 5 / 1
4,716
472
2,360
7,032
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 2 / 2
4,642
464
2,167
2,802
628
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 6
5,168
517
4,417
7,853
3,632
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 2
5,661
566
2,648
4,934
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
6 / 2 / 3
5,671
567
5,558
6,702
2,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
8
3 / 2 / 5
5,901
590
2,115
7,494
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 1 / 0
5,062
506
1,263
3,804
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
10
10
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
0
1
L
0
0
2
1
W
0
1
6
3
W
1
1
2
2
L
Cthulhu
Suigetsu106
Cthulhu
3
1
0
3
L
1
5
1
0.3
W
6
2
3
3.75
L
1
2
2
1
W
Sobek
3
2
5
2.75
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,862
Damage
16,001
30,254
Taken
30,787
13,801
Mitigated
16,457
7,794
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,166
897
85
2,151
6,374
4,335
0
1,733
4,641
32,105
0
L
1,856
1,301
0
2,194
8,165
2,695
0
576
7,589
0
32,853
W
4,417
901
0
1,929
7,853
3,632
0
1,547
6,306
0
30,905
W
2,648
405
207
1,979
4,934
2,534
0
3,225
1,709
31,151
0
L
Cthulhu
Suigetsu106
Cthulhu
4,313
293
0
1,964
5,881
3,556
0
1,117
4,764
13,822
2,029
L
2,360
1,471
135
1,265
7,032
2,587
0
1,074
5,958
0
22,950
W
5,558
3,489
254
2,133
6,702
2,463
0
2,328
4,374
0
25,087
L
2,167
635
0
0
2,802
628
0
398
2,404
14,633
0
W
Sobek
2,115
326
356
2,811
7,494
5,761
100
3,015
4,479
11,247
0
W
1,263
287
0
940
3,804
2,067
435
1,036
2,768
2,641
15,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,694
Gold Earned
27,463
199
Minions Killed
222
0
Camps Cleared
0
863,483
Distance Traveled
901,335
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,486
549
56
6
0
148,363
0
L
Arachne
5,306
531
67
7
0
210,975
2
W
Mulan
5,168
517
62
6
0
206,931
1
W
Hades
5,661
566
73
7
0
184,072
2
L
Cthulhu
5,544
554
17
2
0
184,552
0
L
Izanami
4,716
472
41
4
0
163,851
0
W
Cupid
5,671
567
37
4
0
165,706
0
L
Hera
4,642
464
18
2
0
155,742
2
W
Sobek
5,901
590
16
2
0
184,873
1
W
Odin
5,062
506
34
3
0
159,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role