Player Matchup

Chaac
Chaac
Caarano
Chaac
Level 152
God Stats
2W - 5L
1,291 SR
Queue Stats
160W - 157L
1,483 Elo+
Solo
Heimdallr
Heimdallr
Jo7170
Heimdallr
Level 135
God Stats
3W - 7L
1,263 SR
Queue Stats
355W - 361L
1,439 Elo+
Party 1
Merlin
Merlin
KasperDeNeuzige
Merlin
Level 107
God Stats
0W - 1L
1,380 SR
Queue Stats
10W - 9L
1,630 Elo+
Solo
Horus
Horus
antisif71
Horus
Level 160
God Stats
0W - 4L
1,099 SR
Queue Stats
717W - 743L
1,443 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
j-xckz
Morgan Le Fay
Level 126
God Stats
7W - 5L
1,710 SR
Queue Stats
462W - 454L
1,594 Elo+
Solo
Team Averages
Level 136
1,349 SR
1,518 Elo+

VS

Team Averages
Level 137
1,482 SR
1,505 Elo+
Danzaburou
Danzaburou
Akwatypus
Danzaburou
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 122L
1,553 Elo+
Solo
Guan Yu
Guan Yu
BigDadda32
Guan Yu
Level 101
God Stats
1W - 0L
1,255 SR
Queue Stats
35W - 30L
1,446 Elo+
Solo
Hera
Hera
Papagaluu
Hera
Level 142
God Stats
7W - 0L
1,754 SR
Queue Stats
109W - 97L
1,532 Elo+
Solo
Cu Chulainn
Cu Chulainn
Spycoh
Cu Chulainn
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
339W - 363L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
Usvysk
Kumbhakarna
Level 157
God Stats
8W - 8L
1,404 SR
Queue Stats
403W - 436L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Caarano
Chaac
20
5 / 7 / 14
13,106
655
26,928
46,069
48,263
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Jo7170
Heimdallr
20
8 / 7 / 10
13,605
680
30,745
24,176
12,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

20
9 / 4 / 15
15,091
755
40,232
24,192
13,040
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Horus
antisif71
Horus
20
3 / 5 / 21
13,455
673
14,459
46,860
45,984
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Morgan Le Fay
j-xckz
Morgan Le Fay
19
4 / 7 / 14
12,513
626
35,184
24,157
13,506
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akwatypus
Danzaburou
20
4 / 4 / 16
14,449
722
33,987
28,500
16,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
BigDadda32
Guan Yu
20
5 / 5 / 18
13,645
682
21,440
39,704
62,384
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
20
15 / 4 / 8
15,816
791
45,480
21,414
11,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Spycoh
Cu Chulainn
20
5 / 9 / 10
14,123
706
29,914
36,900
42,296
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
Usvysk
Kumbhakarna
17
0 / 7 / 14
12,347
617
12,209
38,482
56,378
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
95
29
Kills
29
30
Deaths
29
74
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Akwatypus
Danzaburou
4
4
16
3
W
Guan Yu
BigDadda32
Guan Yu
5
5
18
2.8
L
Chaac
Caarano
Chaac
5
7
14
1.71
L
Heimdallr
Jo7170
Heimdallr
8
7
10
1.86
L
9
4
15
4.13
W
Hera
15
4
8
4.75
W
Cu Chulainn
Spycoh
Cu Chulainn
5
9
10
1.11
W
Kumbhakarna
Usvysk
Kumbhakarna
0
7
14
1
L
Horus
antisif71
Horus
3
5
21
2.7
L
Morgan Le Fay
j-xckz
Morgan Le Fay
4
7
14
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,548
Damage
143,030
165,454
Taken
165,000
133,458
Mitigated
189,321
76,646
Healing
69,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Akwatypus
Danzaburou
33,987
8,217
2,102
6,699
28,500
16,629
4,796
13,382
15,110
0
70,531
W
Guan Yu
BigDadda32
Guan Yu
21,440
4,869
18,413
18,980
39,704
62,384
510
17,120
22,584
0
43,943
L
Chaac
Caarano
Chaac
26,928
6,547
1,337
15,661
46,069
48,263
574
19,927
26,142
0
53,648
L
Heimdallr
Jo7170
Heimdallr
30,745
7,244
1,248
1,872
24,176
12,665
1,009
11,311
12,865
0
48,382
L
40,232
1,987
2,133
6,340
24,192
13,040
1,538
9,217
14,975
75,741
0
W
Hera
45,480
11,167
6,586
3,702
21,414
11,634
926
7,288
14,126
72,005
0
W
Cu Chulainn
Spycoh
Cu Chulainn
29,914
4,029
1,678
2,870
36,900
42,296
508
19,114
17,786
6,913
50,411
W
Kumbhakarna
Usvysk
Kumbhakarna
12,209
749
2,195
5,965
38,482
56,378
14
19,377
19,105
18,983
0
L
Horus
antisif71
Horus
14,459
6,269
15,427
24,801
46,860
45,984
651
12,544
34,316
1,450
23,444
L
Morgan Le Fay
j-xckz
Morgan Le Fay
35,184
8,808
2,797
5,030
24,157
13,506
1,770
8,116
16,041
56,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,770
Gold Earned
70,380
221
Minions Killed
222
0
Camps Cleared
0
1,723,927
Distance Traveled
1,882,406
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,449
722
71
4
0
356,913
5
W
Guan Yu
13,645
682
36
2
0
382,229
0
L
Chaac
13,106
655
50
3
0
336,759
0
L
Heimdallr
13,605
680
42
2
0
350,344
0
L
Merlin
15,091
755
77
4
0
344,631
1
W
Hera
15,816
791
49
2
0
381,765
0
W
Cu Chulainn
14,123
706
55
3
0
346,045
0
W
Kumbhakarna
12,347
617
11
1
0
415,454
0
L
Horus
13,455
673
16
1
0
382,161
1
L
Morgan Le Fay
12,513
626
36
2
0
310,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role