Player Matchup

Hun Batz
Hun Batz
AsadoViolento__
Hun Batz
Level 84
God Stats
2W - 1L
1,521 SR
Queue Stats
33W - 35L
1,465 Elo+
Party 2
Lancelot
Lancelot
Keyslas
Lancelot
Level 129
God Stats
1W - 2L
1,158 SR
Queue Stats
52W - 60L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lord_Farquatt
Morgan Le Fay
Level 121
God Stats
4W - 3L
1,452 SR
Queue Stats
41W - 61L
1,405 Elo+
Party 2
Chiron
Chiron
murilovisch
Chiron
Level 82
God Stats
30W - 19L
1,492 SR
Queue Stats
103W - 108L
1,421 Elo+
Solo
Khepri
Khepri
x-GonzxX
Khepri
Level 105
God Stats
6W - 0L
1,864 SR
Queue Stats
51W - 75L
1,399 Elo+
Party 2
Team Averages
Level 104
1,497 SR
1,430 Elo+

VS

Team Averages
Level 95
1,581 SR
1,418 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
CAMILORD1
Athena
Level 122
God Stats
7W - 5L
1,670 SR
Queue Stats
552W - 626L
1,429 Elo+
Solo
Skadi
Skadi
I-Chaos1-l
Skadi
Level 87
God Stats
5W - 6L
1,689 SR
Queue Stats
434W - 498L
1,376 Elo+
Party 1
Mulan
Mulan
SarvitarGodSpeed
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 96L
1,378 Elo+
Party 1
Baron Samedi
Baron Samedi
daandesouza288
Baron Samedi
Level 123
God Stats
20W - 14L
1,547 SR
Queue Stats
445W - 424L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
2 / 3 / 4
6,813
568
4,862
10,348
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
Keyslas
Lancelot
12
2 / 0 / 2
7,200
600
4,196
7,154
5,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
Lord_Farquatt
Morgan Le Fay
13
3 / 0 / 4
7,537
628
7,833
6,547
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
11
2 / 1 / 4
6,118
510
4,637
5,316
1,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
x-GonzxX
Khepri
11
1 / 0 / 5
6,597
550
2,245
5,619
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 1 / 1
7,104
592
8,603
7,937
7,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
CAMILORD1
Athena
8
0 / 0 / 2
5,454
455
2,182
5,203
3,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
11
2 / 3 / 1
6,227
519
6,393
7,938
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
5,809
484
3,111
13,652
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
daandesouza288
Baron Samedi
9
0 / 2 / 0
5,406
451
4,056
6,799
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
1
1.5
W
Hun Batz
2
3
4
1.33
L
Athena
CAMILORD1
Athena
0
0
2
1
L
Skadi
2
3
1
0.83
W
Lancelot
Keyslas
Lancelot
2
0
2
3
W
Morgan Le Fay
Lord_Farquatt
Morgan Le Fay
3
0
4
5
L
1
4
2
0.5
L
Baron Samedi
daandesouza288
Baron Samedi
0
2
0
0
W
Chiron
2
1
4
4
W
Khepri
x-GonzxX
Khepri
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,773
Damage
24,345
34,984
Taken
41,529
18,178
Mitigated
23,885
12,407
Healing
13,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,603
1,209
0
3,835
7,937
7,069
0
852
7,085
44,472
8,900
W
Hun Batz
4,862
1,597
0
3,299
10,348
4,278
79
3,189
6,761
0
44,494
L
Athena
CAMILORD1
Athena
2,182
506
0
1,575
5,203
3,854
0
975
4,228
17,309
4,485
L
Skadi
6,393
2,950
0
1,866
7,938
3,084
0
2,228
5,710
0
39,785
W
Lancelot
Keyslas
Lancelot
4,196
772
0
3,206
7,154
5,143
0
4,359
2,795
81
45,880
W
Morgan Le Fay
Lord_Farquatt
Morgan Le Fay
7,833
714
0
2,502
6,547
3,108
155
3,849
2,698
55,810
0
L
3,111
559
0
4,122
13,652
6,620
0
3,214
10,438
0
34,985
L
Baron Samedi
daandesouza288
Baron Samedi
4,056
335
261
1,673
6,799
3,258
0
2,890
3,909
36,020
0
W
Chiron
4,637
1,643
486
1,566
5,316
1,954
424
1,093
4,223
0
33,545
W
Khepri
x-GonzxX
Khepri
2,245
231
0
1,348
5,619
3,695
41
1,290
4,329
20,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,265
Gold Earned
30,000
374
Minions Killed
334
0
Camps Cleared
0
1,180,605
Distance Traveled
1,035,591
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,104
592
116
10
0
181,301
4
W
Hun Batz
6,813
568
99
8
0
254,816
0
L
Athena
5,454
455
34
3
0
188,171
2
L
Skadi
6,227
519
62
5
0
205,860
0
W
Lancelot
7,200
600
89
7
0
248,901
6
W
Morgan Le Fay
7,537
628
101
8
0
237,311
3
L
Mulan
5,809
484
59
5
0
236,447
0
L
Baron Samedi
5,406
451
63
5
0
223,812
3
W
Chiron
6,118
510
52
4
0
203,597
4
W
Khepri
6,597
550
33
3
0
235,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role