Player Matchup

Olorun
Olorun
 
Olorun
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Cholkar
Scylla
Level 160
God Stats
4W - 6L
1,416 SR
Queue Stats
391W - 393L
1,541 Elo+
Solo
Ah Puch
Ah Puch
pabculerocky72
Ah Puch
Level 66
God Stats
3W - 1L
1,824 SR
Queue Stats
212W - 226L
1,429 Elo+
Solo
Chiron
Chiron
pizza_soda_lemon
Chiron
Level 88
God Stats
9W - 9L
1,593 SR
Queue Stats
367W - 328L
1,485 Elo+
Solo
Da Ji
Da Ji
xBlackLegacy
Da Ji
Level 160
God Stats
10W - 11L
1,570 SR
Queue Stats
1,248W - 1,218L
1,486 Elo+
Solo
Team Averages
Level 125
1,581 SR
1,488 Elo+

VS

Team Averages
Level 72
1,445 SR
1,496 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Hernekeppi
Hera
Level 148
God Stats
3W - 3L
1,149 SR
Queue Stats
453W - 443L
1,523 Elo+
Solo
Cthulhu
Cthulhu
mustikas2
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,398 Elo+
Solo
Cupid
Cupid
练习两年半の鸡
Cupid
Level 50
God Stats
3W - 1L
1,575 SR
Queue Stats
108W - 54L
1,610 Elo+
Party 1
Bacchus
Bacchus
胖次什么的不穿就好
Bacchus
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
180W - 162L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
0 / 5 / 11
9,612
601
6,763
17,526
8,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Cholkar
Scylla
18
3 / 6 / 7
10,534
658
15,327
11,900
5,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 0 / 8
10,923
683
11,367
8,124
4,213
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 5 / 5
10,241
640
16,393
17,983
8,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 3 / 6
9,907
619
9,773
14,809
13,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
6 / 4 / 9
11,419
714
16,515
15,165
7,699
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 5 / 6
10,578
661
11,496
10,301
4,775
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
mustikas2
Cthulhu
19
3 / 3 / 13
10,997
687
16,410
29,035
22,157
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
7 / 4 / 5
11,655
728
13,421
13,632
6,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 2 / 13
11,197
700
8,119
21,490
31,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
65
17
Kills
19
19
Deaths
18
37
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
5
11
1.1
W
Hun Batz
 
Hun Batz
6
4
9
2.63
L
Scylla
Cholkar
Scylla
3
6
7
1.08
W
2
5
6
1
W
Cthulhu
mustikas2
Cthulhu
3
3
13
3.17
L
5
0
8
9
L
3
5
5
1.1
L
6
3
6
3
W
7
4
5
2.38
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,623
Damage
65,961
70,342
Taken
89,623
40,768
Mitigated
72,316
27,128
Healing
44,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,763
2,786
4,008
7,345
17,526
8,807
348
9,652
7,874
19,450
0
W
Hun Batz
 
Hun Batz
16,515
3,093
2,628
3,368
15,165
7,699
1,559
4,899
10,266
0
36,218
L
Scylla
Cholkar
Scylla
15,327
272
152
223
11,900
5,734
67
6,412
5,488
40,345
0
W
11,496
2,432
1,546
841
10,301
4,775
332
4,010
6,291
24,792
0
W
Cthulhu
mustikas2
Cthulhu
16,410
360
3,440
12,255
29,035
22,157
599
9,477
19,558
38,600
0
L
11,367
1,611
634
5,074
8,124
4,213
320
5,359
2,765
28,553
0
L
16,393
3,786
2,997
5,131
17,983
8,161
150
8,011
9,972
0
35,798
L
9,773
1,994
0
1,564
14,809
13,853
0
6,591
8,218
0
13,524
W
13,421
5,340
7,494
4,980
13,632
6,453
2,794
6,466
7,166
0
32,387
W
8,119
497
949
6,537
21,490
31,232
275
8,605
12,885
11,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,217
Gold Earned
55,846
159
Minions Killed
180
0
Camps Cleared
0
1,343,748
Distance Traveled
1,551,325
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,612
601
25
2
0
220,351
2
W
Hun Batz
11,419
714
32
2
0
327,541
0
L
Scylla
10,534
658
53
3
0
252,333
0
W
Hera
10,578
661
41
3
0
297,611
6
W
Cthulhu
10,997
687
25
2
0
307,355
0
L
Ah Puch
10,923
683
36
2
0
259,869
1
L
Chiron
10,241
640
34
2
0
312,159
1
L
Da Ji
9,907
619
11
1
0
299,036
2
W
Cupid
11,655
728
70
4
0
292,459
0
W
Bacchus
11,197
700
12
1
0
326,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role