Player Matchup

Baron Samedi
Baron Samedi
Kulvv
Baron Samedi
Level 68
God Stats
186W - 10L
2,075 SR
Queue Stats
1,620W - 77L
2,235 Elo+
Party 1
Danzaburou
Danzaburou
temp-135245
Danzaburou
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
602W - 15L
2,259 Elo+
Party 1
Hercules
Hercules
нāus
Hercules
Level 46
God Stats
103W - 0L
2,370 SR
Queue Stats
1,067W - 37L
2,257 Elo+
Party 1
Team Averages
Level 45
1,982 SR
2,250 Elo+

VS

Team Averages
Level 57
1,551 SR
1,471 Elo+
Shiva
Shiva
XxKing5layerxX1
Shiva
Level 109
God Stats
4W - 5L
1,617 SR
Queue Stats
103W - 65L
1,608 Elo+
Party 2
Kukulkan
Kukulkan
XxbeardstunnaxX
Kukulkan
Level 28
God Stats
1W - 2L
1,431 SR
Queue Stats
1W - 2L
1,310 Elo+
Party 2
Xbalanque
Xbalanque
jayszan
Xbalanque
Level 33
God Stats
8W - 7L
1,606 SR
Queue Stats
75W - 48L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kulvv
Baron Samedi
13
4 / 0 / 16
8,163
816
6,423
3,016
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
temp-135245
Danzaburou
13
12 / 1 / 9
9,095
910
17,171
8,749
4,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
нāus
Hercules
12
6 / 0 / 14
8,482
848
9,935
13,315
10,746
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,587
659
7,124
14,626
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
7
0 / 10 / 1
5,589
559
1,676
12,464
4,133
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
jayszan
Xbalanque
7
0 / 7 / 1
5,501
550
2,766
10,921
3,557
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
3
22
Kills
1
1
Deaths
22
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Kulvv
Baron Samedi
4
0
16
12
L
1
5
0
0.2
L
Kukulkan
0
10
1
0.05
L
Xbalanque
jayszan
Xbalanque
0
7
1
0.07
W
Danzaburou
temp-135245
Danzaburou
12
1
9
16.5
W
Hercules
нāus
Hercules
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,529
Damage
11,566
25,080
Taken
38,011
16,924
Mitigated
18,570
13,545
Healing
1,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Kulvv
Baron Samedi
6,423
701
2,244
2,339
3,016
1,876
380
160
2,856
23,061
0
L
7,124
1,229
0
1,421
14,626
10,880
0
2,562
11,612
0
23,540
L
Kukulkan
1,676
451
0
0
12,464
4,133
0
1,955
10,270
9,465
0
L
Xbalanque
jayszan
Xbalanque
2,766
1,362
0
87
10,921
3,557
0
1,015
9,706
0
5,699
W
Danzaburou
temp-135245
Danzaburou
17,171
9,492
0
3,842
8,749
4,302
1,192
622
8,127
0
42,866
W
Hercules
нāus
Hercules
9,935
3,396
748
4,372
13,315
10,746
397
1,384
11,735
0
18,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
17,677
117
Minions Killed
52
9
Camps Cleared
0
570,626
Distance Traveled
405,856
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,163
816
36
4
2
179,754
1
L
Shiva
6,587
659
33
3
0
177,618
3
L
Kukulkan
5,589
559
8
1
0
128,308
1
L
Xbalanque
5,501
550
11
1
0
99,930
0
W
Danzaburou
9,095
910
57
6
4
185,796
2
W
Hercules
8,482
848
24
2
3
205,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role