Player Matchup

He Bo
He Bo
Silver II
ChileFake
He Bo
Silver II
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 108L
1,219 MMR
Solo
Hercules
Hercules
Silver I
Kchiporra4050
Hercules
Silver I
Level 137
God Stats
15W - 27L
1,376 SR
Queue Stats
570W - 583L
1,197 MMR
Solo
Atlas
Atlas
Bronze III
PhoenixFyrre
Atlas
Bronze III
Level 52
God Stats
0W - 1L
1,804 SR
Queue Stats
3W - 12L
1,173 MMR
Solo
Neith
Neith
Bronze V
Rocjr150
Neith
Bronze V
Level 106
God Stats
0W - 1L
1,518 SR
Queue Stats
1W - 9L
1,223 MMR
Solo
Fenrir
Fenrir
Silver II
mvrkaanthony
Fenrir
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 153L
1,255 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,540 SR
1,213 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,390 SR
1,213 MMR
Aphrodite
Aphrodite
Silver I
AirKouilßß
Aphrodite
Silver I
Level 138
God Stats
133W - 119L
1,547 SR
Queue Stats
551W - 580L
1,201 MMR
Solo
Heimdallr
Heimdallr
Silver I
FLiBiTiJiBiT
Heimdallr
Silver I
Level 160
God Stats
1W - 2L
1,174 SR
Queue Stats
92W - 87L
1,172 MMR
Solo
Guan Yu
Guan Yu
Silver I
KingNYKO-
Guan Yu
Silver I
Level 61
God Stats
1W - 2L
1,222 SR
Queue Stats
68W - 73L
1,253 MMR
Solo
Merlin
Merlin
Silver I
Sanyzera
Merlin
Silver I
Level 109
God Stats
53W - 67L
1,545 SR
Queue Stats
87W - 107L
1,219 MMR
Solo
Ne Zha
Ne Zha
Gold V
aBlackIpad
Ne Zha
Gold V
Level 115
God Stats
8W - 5L
1,464 SR
Queue Stats
130W - 146L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ChileFake
He Bo
20
12 / 7 / 7
17,537
516
36,972
35,005
16,552
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Kchiporra4050
Hercules
20
3 / 4 / 7
14,687
432
25,576
52,728
63,290
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
2 / 7 / 7
14,006
412
11,135
37,140
52,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
Rocjr150
Neith
20
6 / 5 / 8
16,268
478
20,213
27,961
16,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
20
10 / 13 / 8
16,195
476
27,145
40,434
21,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KaliGilgameshHades

VS

Bans
SkadiBellonaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AirKouilßß
Aphrodite
20
11 / 10 / 9
17,645
519
35,728
45,972
27,978
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
FLiBiTiJiBiT
Heimdallr
20
3 / 2 / 6
19,107
562
17,679
33,652
21,750
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
KingNYKO-
Guan Yu
20
1 / 5 / 11
16,693
491
27,091
37,035
57,004
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Sanyzera
Merlin
20
6 / 12 / 12
17,775
523
31,371
29,980
14,783
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
aBlackIpad
Ne Zha
20
15 / 4 / 7
19,328
568
33,927
38,591
21,442
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
81
33
Kills
36
36
Deaths
33
37
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AirKouilßß
Aphrodite
11
10
9
1.55
L
He Bo
ChileFake
He Bo
12
7
7
2.21
W
Heimdallr
FLiBiTiJiBiT
Heimdallr
3
2
6
3
L
Hercules
Kchiporra4050
Hercules
3
4
7
1.63
W
Guan Yu
KingNYKO-
Guan Yu
1
5
11
1.3
L
2
7
7
0.79
L
Neith
Rocjr150
Neith
6
5
8
2
W
Merlin
Sanyzera
Merlin
6
12
12
1
W
Ne Zha
aBlackIpad
Ne Zha
15
4
7
4.63
L
Fenrir
10
13
8
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,041
Damage
145,796
193,268
Taken
185,230
170,690
Mitigated
142,957
46,290
Healing
79,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AirKouilßß
Aphrodite
35,728
2,527
12,865
21,772
45,972
27,978
1,727
14,854
30,144
108,171
863
L
He Bo
ChileFake
He Bo
36,972
713
1,024
10,406
35,005
16,552
0
10,966
23,698
177,252
0
W
Heimdallr
FLiBiTiJiBiT
Heimdallr
17,679
8,256
0
10,473
33,652
21,750
6,820
5,771
27,658
0
235,086
L
Hercules
Kchiporra4050
Hercules
25,576
7,820
0
18,185
52,728
63,290
779
19,283
31,774
308
102,109
W
Guan Yu
KingNYKO-
Guan Yu
27,091
2,482
2,563
15,013
37,035
57,004
1,232
8,841
26,639
39
110,245
L
11,135
4,822
0
4,711
37,140
52,841
0
16,734
19,976
57,377
0
L
Neith
Rocjr150
Neith
20,213
7,981
0
5,071
27,961
16,370
3,003
6,263
21,641
0
134,456
W
Merlin
Sanyzera
Merlin
31,371
702
0
6,090
29,980
14,783
2,924
10,954
18,750
157,659
0
W
Ne Zha
aBlackIpad
Ne Zha
33,927
10,565
0
10,278
38,591
21,442
7,194
11,141
27,167
0
157,825
L
Fenrir
27,145
7,325
0
6,893
40,434
21,637
1,013
14,780
25,550
0
105,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,693
Gold Earned
90,548
733
Minions Killed
928
0
Camps Cleared
0
3,043,146
Distance Traveled
3,090,851
35
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
17,645
519
114
3
0
546,176
0
L
He Bo
17,537
516
208
6
0
661,100
4
W
Heimdallr
19,107
562
262
8
0
601,748
2
L
Hercules
14,687
432
151
4
0
620,131
3
W
Guan Yu
16,693
491
160
5
0
634,808
4
L
Atlas
14,006
412
77
2
0
584,005
1
L
Neith
16,268
478
206
6
0
654,244
13
W
Merlin
17,775
523
227
7
0
580,852
10
W
Ne Zha
19,328
568
165
5
0
727,267
1
L
Fenrir
16,195
476
91
3
0
523,666
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role